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#11 |
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Join Date: Apr 2007
Location: Ottawa, ON, CA
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GURPS: Psionic Powers for 4th Edition should be coming out soon (or may already be out, I haven't been keeping track!), and will probably suit B5 psis perfectly. As others have noted, a high P-rating is mostly a social benefit; I'd judge it to be a Rank advantage, in fact, determining what the character's status within Psi-Corps is.
From a campaign standpoint, lots of points in Psi powers will grant you a high P-rating; someone with Psychic Illusions and Mind Blast will probably be a P11 or P12, where someone with Empathy and nothing else will probably be a P1. From a character creation standpoint, however, you simply require characters to buy a higher P-rating to go along with their more powerful psi abilities. It's not quite an unusual background - there are other concrete benefits to being a P11 - but there's nothing at all wrong with requiring some advantages in order to buy others. I'd also note that, with two notable exceptions, it doesn't seem like B5-verse psis could do much in terms of training or practice to *increase* their abilities or add new ones; the Psi Corps taught a measure of control and skill (represented by greater skill at using the powers, or higher Talent), but it doesn't seem like there was much in the way of 'adding new abilities through training'. Your set of abilities determined your P-rating, and that was that. I'd generally not allow a B5 psi to buy new abilities without some significant story justification (frex, "the Vorlons rewired your brain"). |
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#12 | |
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Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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The Psi Rating doesn't have a mechanical effect beyond social impressiveness. It's a shorthand for "How poweful are the characters abilities." imo.
__________________
Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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#13 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Lainier Lainier, you've fallen to the pits of hell! you'll not leave this forum unchanged! (for those wondering, he's part of my gaming group, and we alternate GMing. Right now, he's preparing his Babylon 5 game while I GM supers).
As they have told you, make P-ratting be something that is derived from your psi powers (so it's more like I can do XXX so I'm P-YY than I'm P-YY so I can do XXX). Another option is structure psi powers in P-levels, for a structure like this: P-ratting is a leveled advantage that costs 1/level. P-5:
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#14 | |
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Join Date: Feb 2008
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If somebody developed a power early they would be a fascinating anomaly, but it is probably something that can happen. |
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#15 | |
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Never Been Pretty
Join Date: Jan 2005
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Though you cannot have certain powerful abilities without having a high P-rating, you can have a high P-rating without having those abilities. Or that's how I see it anyway. You're born with your P-rating, but you can learn new abilities. Regarding new abilities, I would allow a player to learn new abilities available to his P-rating as if he had a talent. |
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#16 | |
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Join Date: Apr 2007
Location: Ottawa, ON, CA
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#17 | |
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Never Been Pretty
Join Date: Jan 2005
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Besides. if they have a talent, as you suggest, RAW says that they can gain new abilities based on that talent. We don't see much about telepaths from other races, but we do know that Psi Corps trains telepaths extensively. Nothing I've seen of B5 states that you have to have all your abilities from the beginning. Last edited by Dragondog; 03-17-2009 at 10:01 AM. |
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#18 | ||
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Join Date: Apr 2007
Location: Ottawa, ON, CA
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It's said frequently through the series that 'A P6 shouldn't be able to do X', or 'Only a P11 or higher can learn to do Y and Z'. This implies that a wide range of abilities are outside the reach of lower P-ratings, no matter how much they try to learn them. |
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#19 | |
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Join Date: Mar 2009
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#20 |
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Join Date: Jan 2009
Location: Sacramento metro, California
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The real question for you as a GM, is how easy it is to increase psionic abilities and what the overall power distribution is.
While it's not specifically on psionics, pages 131-135 and 138 (power levels) of GURPS 4e Supers would be worth reading in light of your psionics in B5 GURPS. These pages cover how the superhero population is distributed, its growth rate, its rate that supers disappear at, super career length and how different power levels would matter. Making those determinations and doing some math lets you establish your psi population structure. That way you're worrying less about the starting power level of PCs, who are exceptional people anyways and thus usually the ones who break the rules, and more about the general place of psionics in the setting.
__________________
Currently Running: Without Number family games which use a lot of GURPS material for details when the players start asking(online, sporadically) Waiting For: Schedule Sanity to Play Car Wars and my Fnordcon special alt Car Wars cards! |
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