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Join Date: Mar 2009
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Hello! First of all, excuse my poor english ;) I'm going to run a Babylon 5 campaign using GURPS fourth edition rules, and I have some questions.
1) How to implement telepath's Psi-levels? Psi-level measures raw psionic power (P11 it's the maximum level attainable without training). Some abilities can be obtained only with a concrete level (for example, a telepath needs P9 for detecting electronic devices). A telepath can train to increase his psi-level, at risk of frying his brain. I found a conversion of Moongose system: the Psi-levels translated into Telepathy Talent, but I don't like this very much. Why Telepathy Talent? There are other psionic talents. And I think this system has another problem: If I use only four talent levels (the maximum recommended), then it's very easy to become a P12 telepath (20 points). If I want high P-levels to be more expensive, then I must allow more talent levels: for example, a P12 is a telepath with Telepath Talent 12, which is insane: +12 bonus to telepath rolls! Another solution it's to create a leveled Unusual Background, as high level telepaths are less common than low level. This Unusual Background would have 12 levels, at a cost of 5 points per level. But a friend of mine who uses to post in this forum (hello, Kuroshima!) thinks it's not a good idea, as Unusual Background must be used carefully. So... any ideas about how to implement Psi-levels? 2) Second question: Any idea of the accelerations of Babylon 5 starships? I'm using 1G-3G for conventional starships, 3g-10g for military starships, 20g-50g for very advanced starships (technomage ship, White Star, Excalibur...), and 50g-100g for ancient races starships (First-Ones, Thirdspace Aliens, The Hand...). But maybe they are too slow... or maybe not. I suppose the decision will be easier when Starships 3 comes out. |
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