Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-10-2009, 09:51 AM   #21
Lupo
 
Join Date: Sep 2004
Location: Torino, Italy
Default Re: Staves

Quote:
Originally Posted by Der Wanderer
- A staff requires two hand = no gestures = only spells that require no gesture!!!
Is that official?
I never interpreted it that way - spells that require gestures actually require one free hand?
__________________
Lupo is offline   Reply With Quote
Old 03-10-2009, 10:02 AM   #22
Der Wanderer
 
Der Wanderer's Avatar
 
Join Date: Nov 2004
Location: Switzerland
Default Re: Staves

Quote:
Originally Posted by Lupo
Is that official?
I never interpreted it that way - spells that require gestures actually require one free hand?
I also allow one handed gestures BUT for a Staff to be ready for parrying it must be hold in TWO hands (One handed it would use the spear skill), so unless the mages has more than two hands he cannot make gestures. That of course is my interpretation...
__________________
I'm not a Munchkin, I'm the Munchkin's Advocate
Der Wanderer is offline   Reply With Quote
Old 03-10-2009, 10:33 AM   #23
Not another shrubbery
 
Join Date: Aug 2004
Default Re: Staves

Quote:
Originally Posted by Der Wanderer
I also allow one handed gestures BUT for a Staff to be ready for parrying it must be hold in TWO hands (One handed it would use the spear skill), so unless the mages has more than two hands he cannot make gestures. That of course is my interpretation...
We've always allowed gesture ritual requirements to be filled by the staff movement for spells cast through the staff. Note that at SL15+, gesture requirements can be swapped for vocals, and the gesture requirements are small enough that they could be ruled doable even from a two-handed grip ["speak a word or two or make a small gesture (a couple of fingers are enough)"].
Not another shrubbery is offline   Reply With Quote
Old 03-10-2009, 11:46 AM   #24
Der Wanderer
 
Der Wanderer's Avatar
 
Join Date: Nov 2004
Location: Switzerland
Default Re: Staves

Quote:
Originally Posted by Not another shrubbery
We've always allowed gesture ritual requirements to be filled by the staff movement for spells cast through the staff.
Me too... However, then I don't allow casting without staff (or the mage has to learn the spell twice for the different gestures).

At 14-: He chooses when he buys the spell whether he can do the gestures with the staff OR with bare hand(s)...
At 15+: he can do the small gestures either with the staff, or with a bare hand, or he can use his voice...

For me, even moving a couple of fingers from a weapon grip makes the weapon unable to parry...
__________________
I'm not a Munchkin, I'm the Munchkin's Advocate
Der Wanderer is offline   Reply With Quote
Old 03-10-2009, 12:48 PM   #25
Witchking
 
Witchking's Avatar
 
Join Date: Feb 2008
Location: The Athens of America
Default Re: Staves

Quote:
Originally Posted by trooper6
But that house rule isn't logical. Only bladed weapons get the damage bonus for increased materials. Even having a Fine Staff won't increase damage.

So you are a ST-9 Mage...with say, DX 10...because you've spent all your points in IQ and HT. You are not spending your points on weapon master...you've got Magery and all sorts of spells to get. Let's say you only put 1 pt in the skill, as someone mentioned upthread.

So you have Staff - 9 (DX-1) [1]
Damage thrust/cr 1d, swing/cr 1d+1
You have a Staff parry of 9. And that isn't a Fencing Parry.

This Staff-wielding mage is not Uber.

Now a Staff-wielding Weapon Master Ogre with a ST20...that is something I'm pondering considering that my little Rapier fighter may have to fight one in Wrathchild's play by post Arena fight on rpol...

Here: http://rpol.net/game.cgi?gi=35464&date=1236651857

All you GURPS fighters...join!
As I explained it isnt RAW...although if someone were to construct one out of sword steel (think tesubo but moreso) it might be logical...

otherwise I actually have DX 12 and am a competent combatant...just adding to the discussion pointing out a potential flaw...not even sure I think that staves are upgunned....
__________________
My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch
America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman
Witchking is offline   Reply With Quote
Old 03-10-2009, 12:52 PM   #26
Witchking
 
Witchking's Avatar
 
Join Date: Feb 2008
Location: The Athens of America
Default Re: Staves

Quote:
Originally Posted by Der Wanderer
- A staff requires two hand = no gestures = only spells that require no gesture!!!
Ummm...no reason a wizard cannot ground his staff, take one hand off, make the gesture, and then put the hand back on the staff.
__________________
My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch
America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman
Witchking is offline   Reply With Quote
Old 03-10-2009, 01:09 PM   #27
talonthehand
 
Join Date: Mar 2008
Location: LFK
Default Re: Staves

Quote:
Originally Posted by Witchking
Ummm...no reason a wizard cannot ground his staff, take one hand off, make the gesture, and then put the hand back on the staff.
Sure there is. Switching from a one handed grip to a two handed takes a ready maneuver unless you have Grip Mastery (MA 50).
talonthehand is offline   Reply With Quote
Old 03-10-2009, 01:20 PM   #28
Der Wanderer
 
Der Wanderer's Avatar
 
Join Date: Nov 2004
Location: Switzerland
Default Re: Staves

Quote:
Originally Posted by talonthehand
Sure there is. Switching from a one handed grip to a two handed takes a ready maneuver unless you have Grip Mastery (MA 50).
And even with Grip Mastery he cannot ground his staff cast a spell (which by itself takes at least 1 second) and ready it again for parrying in less than 3 seconds (1 ready to stick the staff into the ground (dropping would be free), cast the spell, 1 ready to take the staff back into his hand and ready it), which means no parry for at least 2 combat rounds...
__________________
I'm not a Munchkin, I'm the Munchkin's Advocate
Der Wanderer is offline   Reply With Quote
Old 03-10-2009, 01:30 PM   #29
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: Staves

Quote:
Originally Posted by Der Wanderer
And even with Grip Mastery he cannot ground his staff cast a spell (which by itself takes at least 1 second) and ready it again for parrying in less than 3 seconds (1 ready to stick the staff into the ground (dropping would be free), cast the spell, 1 ready to take the staff back into his hand and ready it), which means no parry for at least 2 combat rounds...
given the frac all yo are do in effectively dropping it with one hand is a free action (contrate that turn) But what you then have is an unready staff.

you do need a ready action to either go to a proper one handed grip or back to 2 hand grip
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 03-10-2009, 03:45 PM   #30
Der Wanderer
 
Der Wanderer's Avatar
 
Join Date: Nov 2004
Location: Switzerland
Default Re: Staves

Quote:
Originally Posted by roguebfl
given the frac all yo are do in effectively dropping it with one hand is a free action (contrate that turn) But what you then have is an unready staff.

you do need a ready action to either go to a proper one handed grip or back to 2 hand grip
Never Mind, yes you could just hold it in one hand... But while holding it in one hand you cannot parry using the Staff skill (you would need the spear skill) AND to hold it one handed in a spear grip you would need a ready maneuver (or Grip Mastery).
__________________
I'm not a Munchkin, I'm the Munchkin's Advocate
Der Wanderer is offline   Reply With Quote
Reply

Tags
holding a foe at bay, obstruction


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:20 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.