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Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
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Hi all
I have participated in - and am currently running - a combat tournament game set in a fantasy milieu. As can be seen in another thread somewhere (edit: There it was!), the question has been raised about the Staff being just a bit of an über-weapon with it's +2 Parry bonus. I wonder if what lead the staff to get that +2 Parry in the Basic Set isn't really what has become the "Parrying with Two-handed Weapons (Multiple Parries)"-rule. Or the Defensive Grip-rules for that matter - or the combination of the two - and that while it's fine to just go with the +2 Parry in a simple, Baic Set game, it should really be removed in a Martial Arts game, and those other rules utilized to the full instead? Is that realistic? A better representation of the RW properties of the Staff? or is the +2 dead on? Make sense?
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The Wrathchild Last edited by The Wrathchild; 03-09-2009 at 01:01 PM. |
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| holding a foe at bay, obstruction |
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