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Old 03-08-2009, 08:25 PM   #19
copeab
 
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Join Date: Mar 2005
Location: near Houston
Default Re: High-Tech issues, real-world equivalencies and questions

Quote:
Originally Posted by Icelander
Compared to players deciding what to do and holding imromptu Chinese parliaments every second of game time, rolling dice is a trivial part of running combat. Increasing dice rolling, even by an order of magnitude, would not result in much longer combats or any reduction of my fun.
Then roll the extra dice. Just don't expect many other players to want to as a standard rule.

Quote:
Besides, the way I play GURPS, people usually describe their intended actions in real-world terms, not game-mechanical terms.
Same here.

Quote:
Thus, every time the game rules ignore a factor present in the real world, it actually makes my job more complex (as I then have to adjudicate on the fly, without the benefit of a pre-written rule), not less.
I come up with a reasonable ruling and move on.

Quote:
Aiming for the less likely to be protective side of body armour occurs to players frequently.
My players opt for (1) get a bigger gun or (2) use magic.
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body armour, guns, high-tech, modern firepower


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