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#1 |
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Join Date: Oct 2004
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What are the key features (thematically speaking), you would want to see in a PA campaign? Isolation, desperation, man versus man, etc. What draws you to that setting?
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#2 | |
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Join Date: Mar 2008
Location: The Kingdom of Insignificance
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Neobarbs fighting over the architectual and literal bones of Western Industrialised society The lack of centralised authority Spam as a valuable commodity The shock of leaving a controlled enviroment (aka Fallouts "Vault") and going into an unknown and unmapped wilderness. Really big insects Psionics
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It's all very well to be told to act my age, but I've never been this old before... |
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#3 |
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Join Date: May 2007
Location: Right Here
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ROAD WARRIOR... 'nuf said.
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I am not most people. If I were, there would be a lot more of me. |
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#4 |
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Join Date: Feb 2007
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I can't give a simple answer because there are so many ways to play a post-apocalptic campaign and different styles appeal for different reasons. Something gonzo like Gamma World can be more about the infinite resiliance of life than the tragedy of self-destruction.
I do think that to draw me, a post-apocalyptic game has to mix the familiar and the dangerous in some way that makes internal sense. I also think that, unlike a lot of the best post-apocalyptic fiction, there has to be a sense of hope or it won't work as a game. That's a bit vague. Oh well. I'm going to bed.
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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#5 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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A sense of desolate isolation. Sitting on a ridgeline and seeing nothing but wilderness as far as the eye can see.
Depending on the time after the apocalypse, a sense of what's been lost. Wandering along streets made of broken asphalt, with plants pushing through the cracks. Crumpled skyscrapers soaring into the sky, windows filled with broken glass. If it's nuclear, clearing the edge of a crater in the middle of a city, the ground dropping away, with a sheet of glass in the center. Muskets. Muskets can be manufactured at very low tech levels. Same with powder and shot. Unless the apocalypse threw us back into scattered groups of stone-age tribes, muskets should be around. People trying to rebuild. Some society would arise. Roving bands of maniacs riding bikes and cars a la mad max wouldn't be sustainable for long. Just a partial list. If it's cinematic, I agree with the mutants and giant insects and animals and stuff. |
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#6 | |
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Join Date: Oct 2004
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#7 |
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Join Date: Jun 2005
Location: Lawrence, KS
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I've run a postapocalyptic campaign, at least by certain definitions: It took place in the world of Atlas Shrugged, starting ten years after the first scene in the novel, which portrayed the total economic and political collapse of American society.
I didn't go for any wild pseudoscientific stuff like mutants. The exotic scientific phenomena were all based on things in the novel itself: A structural metal with half the cost and three times the strength of steel, a power source that was a perpetual motion machine of the second kind, and a circular area of Iowa that had been totally demolished by a sonic disintegration attack. The struggle wasn't to survive but to rebuild economically, by building a new bridge over the Mississippi to make possible the laying of eastbound track. On the other hand, there were a lot of lawless areas and North America had been balkanized (functioning political units were the United States—from California to Kansas—the Confederacy, Texas, West Virginia, the New England Confederacy, Quebec, the Yukon, the gangster-run city-state of Chicago, and the kingdom of Hawaii). The main theme emerged as the role of violence in the creation and preservation of a free society. I always wanted to run an Aftermath campaign. But I never actually tried anything during a Mad Max type of wasteland or an Andre Norton radioactive postholocaust desert. Building campaigns interest me more than campaigns about struggling to survive, or the war of all against all. Bill Stoddard |
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#8 | |
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Join Date: Dec 2006
Location: Houston
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Buildings, bridges and Monuments are great visual representations. Who can forget seeing the Statue of Liberty at the end of Planet of the Apes? More interesting still is how is that feeling similar to seeing some of the Ruins of Ancient Rome, Greece, Egypt or other historically great civilization? The little things that make our life easier do well also. Anything electric and niche works as a nice curio, but dont forget some of the other odd, self indulgent tech we have like reclining chairs. (What society is so lazy it invents a special chair to increase its comfort during laziness?) Other trivialities that I think could make neat cameos in PostApoc Magic 8-Ball Rubiks Cube Sleep Bindfolds Back Scratchers Loufa(sp?) sponges Disco Mirror balls Nymdok p.s. One of my earliest exposures to Far history PostApoc: http://en.wikipedia.org/wiki/By_the_Waters_of_Babylon |
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#9 | |
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Join Date: Nov 2004
Location: Flushing, Michigan
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Places that need a lot of high tech support, pipelines, etc. like Phoenix are likely to be in trouble. Places like Little Rock or Omaha, right on a big river, are going to have some significant advantages because it will be easier to get low tech access to fresh water, power, etc. That will keep the city going long enough, one hopes, for people to rebuild. Mark |
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#10 | |
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Join Date: Oct 2004
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