Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-04-2009, 09:01 PM   #1
Kage2020
 
Kage2020's Avatar
 
Join Date: Feb 2005
Location: Virginia, US
Default GURPS Starships and volumetric designs...?

Just a quick questions for you guys, but I wanted to use GURPS Starships as part of a community project (yeah, I know) to develop "detailed" floor plans of a starship. Starships seems more "mass-based" (e.g. Hangar Bay and Cargo Hold stats.) so I wondered if anyone had any advice on how to bridge the gap?

Conversion from GURPS Vehicles or what?

An obvious answer, I feel, but I thought that I would look for the easy answer rather than crunching the numbers myself.

Hey, I'm lazy! :D

Kage
Kage2020 is offline   Reply With Quote
Old 02-04-2009, 09:13 PM   #2
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: GURPS Starships and volumetric designs...?

Quote:
Originally Posted by Kage2020
Just a quick questions for you guys, but I wanted to use GURPS Starships as part of a community project (yeah, I know) to develop "detailed" floor plans of a starship. Starships seems more "mass-based" (e.g. Hangar Bay and Cargo Hold stats.) so I wondered if anyone had any advice on how to bridge the gap?
The designer's notes had a brief bit on how many hexes a single system would take up at each SM.

Ah, here they are.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is offline   Reply With Quote
Old 02-04-2009, 09:31 PM   #3
Fred Brackin
 
Join Date: Aug 2007
Default Re: GURPS Starships and volumetric designs...?

Quote:
Originally Posted by Kage2020
Just a quick questions for you guys, but I wanted to use GURPS Starships as part of a community project
Perhaps we could establish which product you're talking about first? Gurps _Starships_ is a Traveller supplement. Gurps _Spaceships_ is a line of E23 pdfs and a rather different system. At least I'm probably qualifed to answer questions on both of them :)

I'm not big on deck plans for large ships myself and Spaceships in particular is vague at that level of detail. Actually it's deliberately vague on volume altogether, being an almost entirely mass-based system.

For Spaceships I'd mostly say to count however much of everything the system gives you and fit it onto a deckplan however it looks good to you. It's extremely difficult to get it officially "wrong" because the system doesn't _care_.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 02-05-2009, 11:15 AM   #4
Kage2020
 
Kage2020's Avatar
 
Join Date: Feb 2005
Location: Virginia, US
Default Re: GURPS Starships and volumetric designs...?

Quote:
The designer's notes had a brief bit on how many hexes a single system would take up at each SM.
Thanks for the pointer.

Quote:
Perhaps we could establish which product you're talking about first? Gurps _Starships_ is a Traveller supplement.
Sorry, it was late at night. GURPS Spaceships.

Quote:
I'm not big on deck plans for large ships myself and Spaceships in particular is vague at that level of detail. Actually it's deliberately vague on volume altogether, being an almost entirely mass-based system.
The vagueness of something like a cargo hold with x tons of capacity does kind of give that away. I was just wondering if there were any general guidelines for the volumetric approach, so thanks Turhan's Bey Company. Much appreciated.

Quote:
For Spaceships I'd mostly say to count however much of everything the system gives you and fit it onto a deckplan however it looks good to you.
That's essentially what is to be done. I just have an artist nagging at me, that's all. :D

Edit: Hmmn... What about conversions between the engine systems of the two systems: Vehicles vs. Spaceships? I find the system in Spaceships to be more elegant (or, perhaps, easier) than that of Vehicles.

Again, just wondering.

Kage

Last edited by Kage2020; 02-05-2009 at 11:35 AM.
Kage2020 is offline   Reply With Quote
Old 02-05-2009, 04:35 PM   #5
thtraveller
 
thtraveller's Avatar
 
Join Date: Sep 2004
Location: Manchester, UK
Default Re: GURPS Starships and volumetric designs...?

There are really only two numbers worth remembering from VE2 for density
20 lbs/cf and 50 lbs/cf

20 lbs/cf is the number normally used for average density cargo or 5 sTons per 500cf or per Traveller DT or TS space

50 lbs is used for dense things like machinery or robots, though with long term access space usually found in spacecraft that normally drops back down to about 20 lbs/cf
__________________
Always challenge the assumptions
thtraveller is offline   Reply With Quote
Old 02-05-2009, 07:19 PM   #6
Kage2020
 
Kage2020's Avatar
 
Join Date: Feb 2005
Location: Virginia, US
Default Re: GURPS Starships and volumetric designs...?

Thanks for that, thetraveller.

Do you have any information about converting the sublight drives? That "mps" is just too darned simple to use, and in my mind if no one elses certainly more meaty then "gallons per hour."

Kage
Kage2020 is offline   Reply With Quote
Old 02-06-2009, 02:14 AM   #7
thtraveller
 
thtraveller's Avatar
 
Join Date: Sep 2004
Location: Manchester, UK
Default Re: GURPS Starships and volumetric designs...?

Quote:
Originally Posted by Kage2020
Do you have any information about converting the sublight drives? That "mps" is just too darned simple to use, and in my mind if no one elses certainly more meaty then "gallons per hour."
Converting which sublight drives to what?
__________________
Always challenge the assumptions
thtraveller is offline   Reply With Quote
Old 02-06-2009, 07:37 AM   #8
Langy
 
Join Date: May 2008
Location: CA
Default Re: GURPS Starships and volumetric designs...?

For drive systems, the acceleration in gravities is (motive thrust / engine weight) / 20.

Fuel usage in Vehicles is in gallons per hour. Multiply acceleration in gravities by 18 to get the delta-V in miles per second for a one-hour burn. Multiply the gallons per hour by the weight of the fuel then divide by 2000 to get the number of tons of fuel needed per hour of engine use.

Now we'll need to account for the size of the module - I recommend normalizing based on an SM+10 ship, which has 500 ton (1,000,000 pound) modules. That way you don't need to recalculate for every different ship size.

Delta-V per tank is: (module size in tons / fuel usage per hour in tons) * delta-V per Hour
Langy is offline   Reply With Quote
Reply

Tags
spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:38 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.