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Old 01-28-2009, 06:07 AM   #22
Mercator
 
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Join Date: Mar 2006
Location: Ljubljana, Slovenia
Default Re: [AP] 9,401: An Introduction to GURPS

Quote:
Originally Posted by Agemegos
It's odd, don't you think, that even when they know that time is short and that there will be no opportunity to continue an adventure, players still insist on dicking around with time-wasting side-issues rather than following straightforward leads?
Well, in the early stages of an adventure, specially when the setting is new, they don't know which are the side issues and which the main ones, so a limited initial drifting about what lines of investigation to follow is understandable.

I was much more puzzled by their insistence of ignoring the conventions of what was obviously a police procedural (a disguise for something else, I know, but still . . .) and waste more time circumventing the law instead of, you know, using it. That was a major distraction and waste of time, and what I find really odd.

M.
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