Re: eGURPS (GURPS 5e)
IMO, the idea here is fundamentally flawed. Even though much GURPS content is now available electronically, its still a pen and paper RPG. Making it an online-access-dependent system on a Web 2.0/Cloud/SaaS model without altering the content would be, to me, an insane step.
If you are going to build a game system product that is dependent on network access (and, hence, on computing resource), you shouldn't just take a pen & paper RPG and repackage it, you should build a system that leverages computing resources to enhance gameplay, as well as to organize content.
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