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#21 | |
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Join Date: Mar 2008
Location: Austin, TX
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#22 | |||
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Join Date: Aug 2004
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I will be my own Devil's Advocate here and state that it seems that the "strange attractor" in the Wikipedia case is "the Truth" -- all the chaos is managed and seems, profoundly, to coalesce to an astonishing degree around the Truth. Contrast this with WikiNovel, which is a failed site, as far as I can tell. I would venture to say that it is because fiction (ergo non-Truth) is infinite and no chaotic system would iteratively tend toward a massively collaborative work of fiction; it would tend to entropically proliferate into ever more chaos. Perhaps this means RPGs are not suited to the Wiki model. But they are sufficiently different from fiction to warrant consideration. Quote:
And lastly I would like to add: I think the division of the RPG product from the endeavor is an artifact of our old tech. Putting the content (the IP) on the web merely as reference is certainly pre-2000 thinking. Putting the IP and the ability to play the game seamlessly together on the web is the future.
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Last edited by DeDiceManCometh; 01-13-2009 at 04:11 PM. |
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#23 |
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Join Date: Jul 2007
Location: Ann Arbor, MI
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I've been toying around with the idea of the sort of online campaign planning suite that we've been talking about here. Maybe I'll throw something simple together in the evening to let people try it out.
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#24 | |
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Join Date: Dec 2007
Location: Portland, OR
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#25 |
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Join Date: Feb 2008
Location: Not really there...!
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I like this discussion. I do find that the original premise sounds like a lot of semi-empty buzzwords (Why is FILTERED in caps? It's just a data search, known since, well, data was invented. And Web 2.0 is, amongst my tech-savvy friends, known as "nothing, but with a label"), but there is merit to the idea of putting GURPS into new media ideas.
The first alarm bell in my head, though, is the poor results from the GURPS Wiki. While not a remanagement of rules, it did offer a new format to expand GURPS in. But nobody really ran with it after the initial fuzz. Would the same be true for another technology? If we stay optimistiv and assume that the technology would be supported, I could see some form of better-controlled Wiki media work, adding a kind of search-and-assemble function to it. It would allow two things that I would enjoy: 1) As mentioned in posts here, it would allow me to put together my own collections of rules applicable to my campaign, complete with equipment lists and traits (advantages, skills, etc.) allowed in it. A complete Powered by GURPS standalone for every campaign I'd ever want! 2) I like the idea of user-generated content. And while I do have requirements for quality, I'd like to see quantity pumped up a bit, because I am not interested in every subject, so releases that fit my taste are getting too far between. I have a feeling I am not alone (though others, of course, have different tastes in what they want). A good digital system would allow for a new boost in user-produced Stuff. What I could see, in more detail, is an annual membership fee (perhaps part of Pyramid?). For that, you get access to a network of all this stuff, in an application that does all that fancy sorting and produces a PDF of what you want. Someone could trigger projects in which users supply (and maybe suggest) parts, like new spell collections under a topic, lists of new equipment by topic, or other things like that. After some debate, official versions are made and rubber stamped. Everyone can see the old versions, but one version becomes official. Heck, with sufficient backing, there might be room for a paperback-of-the-month thing. Knowing how many want one makes a publisher's work much easier, and this way, everyone pays in advance. Just thinking out loud :) EDIT: Just learned that Joomla is (as I understand from a tech-savvy friend) an open source (free!) CMS system in wide use (UN, MTV, a lot of webhosts, etc.). Any reactions from the professionals??
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Proud contributor to GEARS. GEARS Third Draft is available! Creator of GURPS Organizations, too! Last edited by The Final Door; 01-13-2009 at 07:30 PM. |
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#26 |
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Join Date: Apr 2007
Location: Olympia, WA
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I am not computer guy, so I'm not sure one way or the other about the various proposals that have been thrown up in this thread. One thing I DO think is important is that SJG continue to explore new ways to use technology to envigorate a hobby that seems to have a shrinking demographic. If we don't want to see GURPS completely give way to Munchkin we have to hope that a way will be found to draw new people into the system and roleplaying in general. Creative use of technology might be one possibility.
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During times of universal deceit, telling the truth becomes a revolutionary act. - George Orwell |
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#27 |
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Join Date: Sep 2004
Location: Reading, England
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I think GURPSWiki stalled for a number of reasons
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Matthew Greet Air hostess: Would you like anything from the duty free trolley? Tank Girl: Yes! I'd like everything that's bad for me! - Tank Girl, Tank Girl 3 |
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#28 | |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#29 | |||
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#30 |
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Join Date: Aug 2004
Location: Brasilia, Brazil
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What I would like:
To print my own GURPS Basic Set, with only the portions that will be relevant for the next campaign that'll GM. Only low-TL stuff plus magic for fantasy, only high-TL stuff plus ultra-tech for SF. Modified for technological path or magic systems of the settings. So that I can take a guide like Dungeon Fantasy or Action, and turn it in my own specialized RPG using GURPS rules in a single book. All that and Cheap. Waiting for the next TL to roll out. |
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