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#1 |
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Join Date: Dec 2006
Location: Houston
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Optional Additional Rules:
Crosssection: The D shaped cross section is the WORST possible shape and, sadly, is how english Longbows were made. If you have a bow with a rectanuglar cross section, increase the length in Range and Damage calculations by 1/5 of its braced height. Composites: Historically, these were made with glue from animals. This makes them VERY susceptible to humidity. The ancient Chinese dried their bows for 6 months, the Turks for a Year! Roll against the HT of the bow for every Day in a high humididty environment (Jungle, Beach etc). On a failure it delaminates on the next pull rendering it useless! To keep these numbers consistent with basic set, assume the Composite bows in the basic set have a recurve and a rectangualr cross section. For the players that do not want their bows recurved and rectangular, refer to them as Laminate bows as a more general term. The Archers Paradox and Arrow Spine: For ST higher than 14 all arrows must be custom made to fly straight. Multiply arrow cost by 10. For using regular arrows in High strength Bows, it is minus one for every 2 ST. A ST 14 bow using normal arrows results in a skill penalty of -2. Crossbows are NOT subject to this as they are centerfire weapons. The One Second Pull: If your BL x 4 is double the draw strength of the bow, you may treat that bow as Shots 1(1) Meaning that with Fast draw arrow, you may fire an Arrow every turn! Example: A ST 10 bow requires a 80# pull. A ST 15 charachter pulls at 180# and may (if he either has an arrow ready or fast draws one) Fire this turn. Recurve makes it shorter: A recurved bow, due to its curvature, packs more wood into a shorter braced length. Treat as 1/5 longer than its braced length when calculating weight, range, accuracy, and Damage. Essential Wood: For a bow with essential Wood cast upon it (For self bows) use TRIPLE the Specific Gravity in the calculations for Draw strength, but NOT bow weight. Length and Accruacy: This is just a basic Curve fit to match the Numbers in the basic set, but it leads to some interesting results. Accuracy = 2.7-12*(Bowlength/ArcherLength -1)^2 (round) THESE DO NOT APPLY TO CROSSBOWS. Length and Damage: GURPS allows longer bows to do more damge with the same arrows, Independent of ST. For every 1' increase in length, increase Damage +1. For every 1' decrease below 4' decrease Damage -1. Length and Range: This one is also tough, but Gurps Does allow Longer Bows more Range so we continue with their convention. 1/2 d range Multiplier is 2.5 times the length (Rounded to nearest 5) and Full range Multiplier is Length * 3.5 (again rounded to the nearest 5) Length and Bulk: Bulk is also dependent on the Weilder and Must be mated to the his size. Length of bow = to height of weilder is bulk -8. For every 1/3 of your height this increases, increase this penalty by 2. Decrease it likewise for for shorter bows. A 15 Foot tall Ogre would only have a Bulk modifier of -4 to conceal a 5' regular bow. A 6' Human trying to conceal a 15' tall bow would be at -13! Nymdok And Im spent....... Last edited by Nymdok; 01-22-2009 at 08:41 AM. Reason: Added Essential Wood Rule |
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#2 | |
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Join Date: Nov 2006
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#3 |
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Join Date: Dec 2006
Location: Houston
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http://en.wikipedia.org/wiki/Flatbow
Remember that Flatbow/Rectangular refers to the cross sectional shape. Nymdok |
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#4 |
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Join Date: Dec 2006
Location: Houston
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Finally, we have an Example.
First an Easy one, Red Maple with a specific gravity of .54. We want a bow of light strength and short stature for a theif so we'll make it a ST 8 bow. ST 8 =>Bow pull 51 Pounds. We want a short bow.....really short....40 inches short. So its 48/(.54/.67) = or 60 cubic inches of this material. Divide the Cubic inches by the height to get the cross sectional area 60/40 = 1.5 square inches in the cross section. For smallish man sized hands 2 inches wide is plenty, so it has a thickness of .75 inches. Note that these dimensions are the average of the bow, its a little bulkier at the grip and thinner at the tips. Since we used specific gravity up top, all we have to do to Find the carrying weight of the bow is multiply its volume, times the Density of water (.036 lbs/cubic inch) or in this case 60 * .036 which gives us a 2 pound bow. There you have it! Steps to a bow accurately desribed in detail for your players, of the ST YOU chose and the material YOU choose and the length YOU choose! So to sum up ST: 8 Material:Red Maple Length: 40" Width: 2" Thickness:.75" ST Required for ROF 1(1) = 12 (pull = 115) Ill do one of a more complex example later right now my boss is looking at me funny :) Nymdok |
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#5 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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The only issue I have here is that having a 50lb bow be ST8 is a bit harsh. In a different thread, we'd come to the conclusion that a person could draw a bow of BLx2 lbs, with StrongBow adding +0.5BL at DX and another at DX+2; Special Exercises (Arm ST) could be applied in two levels for the same bonus. So a specialized archer with good skill and special exercises could draw the bow with 4xBL of pull.
Otherwise, I worry that the damage of these bows will be extremely unrealistic. Using the firearms scaling style, I figured a 180lb warbow would likely only do 1d+2 damage...
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#6 | |
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Join Date: Dec 2006
Location: Houston
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Quote:
The Unrealistic nature of the damage again, is a function of the rules as written. The rules use strength based damage, I maintain that convention here. The strength scale fits fairly well with Current world records for bow draw strength. Nymdok |
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#7 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
The bow RoF is Ready Arrow, Ready Bow, Fire. This can be dropped to Ready Bow, Fire with Fast-Draw (Arrow), and Heroic Archer I believe can even Fast-Ready bows. I would suggest that BLx2 is what you can do with a one second effort, and that if you take two seconds, you may certainly draw a stronger bow; you may also draw a stronger bow by expending fatigue. I'd base the calculations on the one-second ready, because that has a good chance of being the heroic base-case from which we scale.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#8 | ||
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Join Date: Jan 2006
Location: Central Europe
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Hi Nymdock,
Quote:
Quote:
Efficiency also varies with arrow weight and type. Light, long-ranged arrows tend to have less energy (but higher velocity) than heavy, destructive arrows. I don't recall why.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#9 |
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Join Date: Sep 2008
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I like it. You might want to consider editing your initial post to include units, however. Also, I'm curious as to why you used 48 instead of 51 in your calculation. Finally, what is your justification for using the .67 conversion factor? I seem to recall you justifying it, but can't find that anymore.
50# does seem rather high for ST 8. I personally struggle with a 50# compound bow, and my ST is probably around that level. I can do it, but (in GURPS terms) it costs FP for each shot. Were it not for the let-off of compounds, however, I probably wouldn't be able to manage at all.
__________________
Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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#10 | |
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Join Date: Dec 2006
Location: Houston
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Quote:
As for 50# at Str 8, the struggle is well represented by being a 2 second effort, but a repeatable one. Nymdok |
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