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#61 | ||
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 12-24-2008 at 07:36 AM. |
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#62 | |
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Join Date: Aug 2004
Location: Austin, TX
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No one has created a character with Language Talent. So it hasn't come up. If it had, I'd add some languages and some language related challenges. Since it hasn't, I haven't. No one has wanted to play a Bard* or Martial Artist, so I haven't created many challenges specific for them, either. I certainly can do so if it comes up. * Harald has a Diplomat lens, and he has talked his way out of and into a few problems. |
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#63 | |
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Join Date: Aug 2004
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And pretty banestorm-y, too, albeit in a more deliberate sort of way, considering the way the Mnoren had stocked it with creatures and stuff from all kinds of different timelines. Heck, Yrth itself could easily be placed on Cidri (you'd just have to assume that the planet rotated fast enough for a 24-hour cycle despite the circumference being bigger, which I think may have been the assumption in TFT anyway), and the Banestorm retconned as the Dark Elves activating a left-behind Mnoren device. |
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#64 | |
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Join Date: Dec 2010
Location: Seattle
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As a Pyramid article, it could be a set of simple lists of languages, Hidden Lore specializations, etc., and perhaps a couple of small (5 paragraph or so) sample settings using the material from the DF series. Or instead, perhaps a tool for generating the DF skeleton for your players which includes suggestions for lists of languages, skill specializations, etc.
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Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here. |
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#65 | |
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Join Date: Dec 2010
Location: Seattle
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Some of it has good tools for determining what you, as GM, wants in each room (legend at the end with blank lines for filling info in). Perhaps some supplement that suggests maps? I don't know how licensing would work, though...
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Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here. |
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#66 | |
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Join Date: Dec 2007
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#67 |
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Join Date: Aug 2004
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It was never really clear just how much was artificial, and how much of that was construction or terraforming. The thing about 48 continents up to a certain size, and a slightly more than 1:1 ocean to land ratio, only forces a conclusion of about 6 times Earth's surface area, and therefore something like 2.5 times the dimensions. That's almost 15 times the mass, if it has the same density as Earth (probably not a valid assumption), for that same 2.5 times surface gravity - so it would have to be made much less dense, whether naturally (which might imply metal ores being rarer) or through advanced technology ranging from honeycomb structure or antigrav.
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#68 |
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Join Date: Feb 2007
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I would not like to see DF tied to any particular setting.
I would be interested in a setting built to support DF. D&D has had tons of such settings. They weren't necessary. A lot of folks never used them. Other folks got good use from them. Plenty of dungeoneers in years gone by wandered all over the land, visiting cities and having adventures in fictional kingdoms and empires. Mostly we just made our own settings up - which is fine, just as it is in any game. Sharing common worlds with people can be fun too.
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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#69 |
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Join Date: Feb 2007
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Aye. Games are for friends to have fun with. Once we can't be gentle with each other, we should go home.
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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#70 | |
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Join Date: Feb 2007
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I think you are absolutely right that DF can be set in settings that people already like. The advantage of a new dedicated setting is that it can be made to fit the DF line of races and classes.
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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