|
|
|
#51 | |
|
Join Date: Aug 2004
|
Quote:
__________________
...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
|
|
|
|
|
|
#52 | |
|
Join Date: Sep 2004
Location: Canada
|
Quote:
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
|
|
|
|
|
#53 |
|
Join Date: Nov 2005
Location: Yelm, WA
|
There are some generic, stat-free settings out there.
Harn is a very detailed quasi-medieval setting; http://www.kelestia.com/ http://www.lythia.com/ http://www.columbiagames.com/ Also, the The World of Khaas, Legendary Lands of Arduin was made into a huge encyclopedia; http://www.worldofkhaas.com/
__________________
Trentin C Bergeron (trechriron) |
|
|
|
|
|
#54 | |
|
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavík, Iceland
|
Quote:
|
|
|
|
|
|
|
#55 | |
|
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Quote:
Unlike some people (not naming names*), I don't think Peter actually hates GMs, but his take on the player/GM role is definitely . . . quirky. *For safety, as the first name that comes to mind is a member who I consider actually dangerous.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
|
|
|
|
|
|
#56 | |||
|
Join Date: Nov 2006
|
Quote:
Quote:
Quote:
Anyway, I really don’t think that the player asking (even an inexperienced) Game Master what languages are appropriate to start out with at character creation is dropping nearly the bomb on him or her that you are trying to portray. I’d even say that even if an inexperienced GM, in retrospect, made a not-so-great call about what ancient language the wizard of the group put a few character points into during character creation , it isn’t going to be “disastrous decision” as far as things go. I bet the game will manage to go on and the mistake could even be rectified in time. |
|||
|
|
|
|
|
#57 |
|
Join Date: Nov 2006
|
While I was brushing my teeth, it occurred to me that GURPS does tell you to think about languages before that game starts. SJG provides us a free website of GURPS resources and play aids from which a GM (whether experienced or inexperienced) can download the official GURPS campaign planning form. It is a fantastic resource for an inexperienced GM to download and fill out before character creation to make sure he or she hits the high points of the game world. You will find it has a place for "Languages Available". So I would say GURPS absolutely does suggest the GM think about these things before hand and even provides an handy-dandy worksheet for free to GMs to help them out with these things.
Edit: Although IDHMBWM, I think this worksheet is in the GURPS books too, so that means by reading your GURPS books you can also know you might want to think about the languages of the game world. Edit Edit: And that worksheet just list "Languages Available" under PC information. It doesn't prompt you to try and write down every language in the setting. Last edited by Gavynn; 12-24-2008 at 12:36 AM. |
|
|
|
|
|
#58 | |
|
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
|
Quote:
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
|
|
|
|
|
|
#59 |
|
Join Date: Oct 2004
Location: Philippines, Makati
|
Why not revive all those less popular fantasy settings like Mystara, Birthright, Greyhawk, Darksun, Kalamar etc... ? Why make another new setting when there is so much oldies which can be recycled and it is much easier to keep the DF line Generic and Universal?
|
|
|
|
|
|
#60 | |
|
Join Date: Sep 2004
Location: Torino, Italy
|
Quote:
For me, if DF had a setting, that would be a *flaw*, not a feature. I like DF because it's 'generic' and easily adapted to your world of choice (or, to none at all; we are currently playing a truly "setting-free" campaign; it's a generic, D&Desque, anything-goes fantasy "setting" and the players take turns in GMing). |
|
|
|
|
![]() |
| Tags |
| dungeon fantasy, worldbuilding |
| Thread Tools | |
| Display Modes | |
|
|