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Originally Posted by Peter Knutsen
At the very least, Dungeon Fantasy needs a list of the languages within the setting, both living culture languages, special languages (Elemental Language, e.t.c.) and ancient languages. It's the kind of thing that some players will demand to be told about up front before they create their characters, and the kind of thing that an inexperienced GM will be unable to deliver.
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I don't think Dungeon Fantasy needs a setting, it's intended to be "generic hack & slash", isn't it?
Plus, there are DOZENS of hack & slash fantasy settings...
About languages: I think DF assumes that everybody speaks Common, and that every race (including magical races such as Elementals, Spirits and so on) has its own "silly" language: Elven, Dwarven, Orcish...
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I'm thinking the best solution would be a pseudo-European setting with a few major countries analogous to England, France, Germany, Spain and Italy, each with their own language, and a few common ancient languages (analogous to Latin, Greek and Arabic)
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Simply buy GURPS Banestorm!