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#11 | ||
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Join Date: Sep 2004
Location: Torino, Italy
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Plus, there are DOZENS of hack & slash fantasy settings... About languages: I think DF assumes that everybody speaks Common, and that every race (including magical races such as Elementals, Spirits and so on) has its own "silly" language: Elven, Dwarven, Orcish... Quote:
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#12 |
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Join Date: Oct 2004
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I would LOVE to see a DF setting!!!
Cannot emphasize this enough. BUT PLEASE,donīt make it Yrth-like. Real religions, real languages and real cultures have NOTHING to do in a Fantasy setting, IMHO! Call it different: Blackcoasters, Firelanders, Kingdom of Ilyarrah, Cult of the Bloodgod, whatever - just FANTASY! I realy hate to read about christians, islam, german, english, whatever ... Thatīs not FANTASY! :)
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4E books: Basic, Powers, Fantasy, Magic, Thaumatology, High Tech, Ultra-Tech, Martial Art, Supers, Space (SC only), Spaceships plus GCA and 66 of 3E books PDF: 4E as above plus Bio-Tech, DF and more |
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#13 |
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Join Date: Aug 2004
Location: Austin, TX
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Below is the entirety of the world background I'm using for my DF game, which has had 12 experienced (and inexperienced) players game in it to date. No one has complained about the lack of information or needed to know more about ancient languages.
Background In the history of the world, there have been many kingdoms, empires, republics, city-states, trade leagues, and other governments. Many have fallen. The town of Polisberg sits on the shore of the Antillan Sea. To the east lies much of civilization. To the west, the unclaimed and wild lands of the Westmarch. Delvers often come to Polisberg, seeking the wealth that can be violently recovered from the ruins and caves of the Westmarch. The Westmarch is the mostly unclaimed ground between civilization and hostile realms. It has been fought over, conquered, lost, razed, and rebuilt over the years, but is currently mostly unoccupied. Various monsters, beasts, demons, undead, oozes, and things haunt the wilderness of the Westmarch, along with a few hardy (and often mad) souls. The Westmarch is mostly rolling hills covered with forest and divided by rivers, though there are some swamps, plains, and mountain chains in the land. Scholars snidely point out that the Westmarch proper is only the central plains, and that the other territories commonly called the Westmarch have other, proper names. Most people ignore them. A few caravan tracks and trade-roads cross through Westmarch, delivering rare goods at high prices. If SJ Games wants to put out a default setting for DF that includes languages and hidden lores and whatnot, they certainly can. But I really don't see the point, as there are hundreds of DF style settings out there already and creating a new one takes less than an hour's effort. |
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#14 | |
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Join Date: Jul 2006
Location: Oxford, UK
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It is just my opinion, please don't get upset. I was suggesting pre-made settings that would easily fit in with DF, that's all. Last edited by Highland_Piper; 12-22-2008 at 07:31 AM. |
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#15 |
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Join Date: Jun 2006
Location: Greenville, SC
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I disagree with the "bare-bones" part but a setting book could be cool. Maybe a setting book with a series of adventures too. Its a campaign setting for DF but it is not the "official" setting. GURPS material is usually generic guides to the kind of "flavor" of game you want to play. A few specific books of pre-made adventures in a pre-made world could be cool.
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"Education is not the filling of a pail, but the lighting of a fire." -William Butler Yeats Cracked Dice Entertainment |
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#16 | |
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Join Date: Nov 2006
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#17 |
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Join Date: Oct 2004
Location: Philippines, Makati
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Why not just use GURPS Myth: The Fallen Lords! The Game is a Hall of Fame'r and the setting is awesome, works great with DF, complete, and not to mention it is at default dark.
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#18 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
Edit to amplify: now, a posited setting or even multiple settings with certain ground rules, would be fertile ground for people to compose and submit adventures using the adventure template. Your hypothetical European style one, or another that's middle earth with the numbers filed off (or the land of Paksennarion) would work, as would all sorts of others. Since each adventure will likely be, you know, a dungeon or at least a fixed locale, GMs could place them in appropriate context and move them around as needed for their campaigns.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon Last edited by DouglasCole; 12-22-2008 at 10:46 AM. |
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#19 |
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Join Date: Jan 2007
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Was I the only one slightly annoyed by calling Greek and Arabic "ancient" languages? They're still around! Latin is just a liturgical and classical language now, but c'mon, Arabic? Still alive and kickin'. :)
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#20 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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