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Join Date: Jan 2005
Location: Gothenburg, Sweden
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I thought I'd collect all Talents that aren't present in the Basic Set in one list to avoid unnecessary duplication. I've discussed it with Kromm, and he says it okay. If anyone has any other Talents, feel free to share.
Alien Friend (S): Anthropology (any alien culture), Diplomacy, Expert Skill (Xenology), History (any alien specialization), and Psychology (any alien race). Reaction Bonus: aliens. 5 points/level. Allure (F): Dancing, Erotic Art, Make-Up, Sex Appeal, Singing. 5 points/level. Bard (F): Heraldry, Literature, Musical Influence, Poetry, Public Speaking, Singing. 5 points/level. Born Sailor (MAFC): Boating, Knot-Tying, Meteorology, Navigation (Sea), Seamanship, and Ship handling. Reaction bonus: other sailors. 5 points/level. Born Soldier (MAFC): Leadership, Savoir-Faire (Military), Scrounging, Soldier, and Tactics. Reaction bonus: other soldiers. 5 points/level. Born Spacer (THS): Aerobatics, Free Fall, Navigation (Space), Piloting (any spacecraft), Spacer, Vacc Suit. Reaction bonus: professional spacers. 5 points/level. Born War-Leader (B): Intelligence Analysis, Leadership, Savoir-Faire (Mili-tary), Strategy, and Tactics. Reaction bonus: military officers, tribal war-leaders, and veteran soldier. 5 points/level. Close to Heaven (B): Exorcism, Meditation, Religious Ritual, Ritual Magic, Symbol Drawing, and Theology. Reaction bonus: “religious professionals”. 5 points/level. Computer Wizard (THS): Computer Hacking, Computer Operation, Computer Programming, Electronics Operation (Communications or Media), Electronics Repair (Computers), Expert Skill (Arachnoxenology or Computer Security), Psychology (AI). Reaction bonus: computer professionals and SAIs. 10 points/level if Computer Hacking is permitted, 5 points/level otherwise. Cybernetics (S): Computer Hacking, Computer Operation, Computer Programming (AI), and Electronics Repair (Computers). Reaction Bonus: other computer professionals, AI systems, and robots. 5 points/level. Devotion (F): Autohypnosis, Exorcism, Meditation, Religious Ritual. 5 points/level. Forceful Chi (MA): Breaking Blow, Erotic Art, Flying Leap, Hypnotic Hands, Hypnotism, Invisibility Art, Kiai, Power Blow, Precognitive Parry, Pressure Points, Pressure Secrets, Push, Throwing Art, and Zen Archery. Reaction bonus: honorable opponents, those who practice “hard” or “external” styles (including potential students and masters), and lovers (past or pre-sent). 15 points/level. Goodwife (F): Cooking, Diagnosis, Gar-dening, Housekeeping, Sewing. 5 points/level. Halfling Ranged Weapon Talent (B): Bow, Sling, Throwing, Thrown Weapon (Dart), Thrown Weapon (Knife), and Thrown Weapon (Stick). Reaction bonus: archers and other ranged weapon users. 5 points/level. Only Halflings may take this talent, and that race has it by default at level 2. Unusual halflings may have higher or lower levels. Note that talents that include combat skills are generally unbalancing. The fact that this one is restricted to a specific race helps prevent abuse. Hot Pilot (S): Gunner (any), Navigation (Air or Space), Piloting (all types). Reaction bonus: other pilots. 5 points/level. Inner Balance (MA): Autohypnosis, Blind Fighting, Body Control, Body Language, Body Sense, Breath Control, Dreaming, Immovable Stance, Light Walk, Lizard Climb, Meditation, Mental Strength, Mind Block, and Sensitivity. Reaction bonus: pacifists, ascetics, and those who practice “soft” or “internal” martial-arts styles. 15 points/level. Mariner (F): Boating, Crewman, Freight Handling, Knot-Tying, Meteorology, Navigation, Shiphandling. 10 points/level. Master Builder (F): Architecture, Carpentry, Engineer, Forced Entry, Masonry. 5 points/level. Memetics (THS): Brainwashing, Diplomacy, Expert Skill (Memetics), Fast-Talk, Interrogation, Leadership, Merchant, Politics, Propaganda, Psychology (all specialties), Sociology, and Teaching. Reaction bonus: anyone else trained in memetics who can observe you using it (but note that some uses of these skills will be too subtle to observe!). 10 points/level. Natural Copper (MAFC): Body Language, Criminology, Detect Lies, Intelligence Analysis, Interrogation, Observation, Savoir-Faire (Police), Search, Shadowing, and Streetwise. Reaction bonus: other policemen, private investigators. 10 points/level. Natural Diver (THS): Aquabatics, Diving Suit, Scuba, Submarine (Free-Flooding Sub), Swimming. Reaction bonus: expert divers and aquatic beings. 5 points/level. Pop Culture Maven (THS): Connoisseur (Virtual Reality Arts), Current Affairs (People, Popular Culture, or Sport), Expert Skill (Memetics). Reaction bonus: obsessive pop culture devotees. 5 points/level. Sage (F): Archaeology, Expert Skill, Geography, Heraldry, Hidden Lore, History, Law, Literature, Occultism, Philosophy, Research, Theology. 10 points/level. Stalker (MAFC): Camouflage, Hiking, Navigation (Land), Stealth, and Tracking. Reaction bonus: hunters, trackers, etc. 5 points/level. (B) = Banestorm; (F) = Fantasy (and yes, they lack reaction bonuses - an oversight in the book); (MA) = Martial Arts; (MAFC) = Martials Arts Fairbairn Close Combat Systems; (S) = Space; (THS) = TransHuman Space
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! Last edited by Anders; 11-27-2008 at 01:23 AM. |
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