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#22 | ||||
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
Quote:
Net/net, though, once you've spent the points in archery, presumably that's worth something as you say. Quote:
From this, using bullet impact formulae I derived in my article on GURPS bullet damage in Pyramid, I can calculate the points of armor a projectile of certain cross section and energy would penetrate. For a "muzzle velocity" of 60m/s and a weight of 60g, and a 1cm diameter shaft, you get about 3.8pts (1d) calculated penetration. This is complicated by the arrowhead, which has a MUCH lower cross section than the shaft, but even a cross-sectional area more accurately calculated (say, a trapezoid 4mm at its thickest and 30mm wide as a broadhead point) won't be less than about half that of the shaft, which only changes damage by 10% higher. (3.8pts goes to 4.2pts). What MIGHT drive that number higher is if the arrowheads were hardened or forged or something much harder than the jacketed lead or mild steel my model was built around. That would usually add an armor divisor...with good steel (semi-armor piercing) usually being worth a 1.25 to 1.5 armor divisor. That would typically make an arrow from this bow penetrate like 1d+1 (4.5pts) to 2d-1 (6.3pts). Given how much oomph I think we can all agree is required for a draw of 180-200lbs, having THAT bow eke out no more than 2d damage as a "ST20 bow" upper end would be fairly OK. That's thr or thr+1 using the ST table AS IS. But, it also requires the assumption of hard arrowheads and smaller cross section...which frankly ain't that bad. Crossbows, apparently, have the benefit of not requiring so many points to eke out that same damage. Quote:
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| Tags |
| bow, crossbow, low-tech, missile weapons |
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