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#11 |
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Join Date: Aug 2004
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Aye, just noting that as presented in the show the "locational" aspect doesn't seem to actually have much impact. You never see a SFB style situation where the rear shields are gone and the Enterprise has to maneuver to keep it away from the line of fire. It's just a block of damage shielding that causes the ship to shake and consoles to explode when hit, rather then ravening beams of force blowing up your warp nacelle - no matter what the actors say :)
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#12 |
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Join Date: Sep 2007
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Little brute is finished too :)
Defiant Class Frigate TL 12, SM +11, 30000 tons, 150 yrds (cca 120 yrds), 200 dST/HP, -2/5 Hnd/SR, Unstreamlined, HT 14 Front Hull: [1] Exotic Laminate Armor : 150 dDR [2] (!)Reconfigurable System : Weapons, Secondary Battery : 1 x 1 GJ Phaser Beam Fixed Mount (4dx5), 1 x 1 GJ Tractor Beam Fixed Mount, 1 x 40 cm Launcher Fixed Mount (6dx10xv), 30 Missile Shots or Tactical Array, Lvl 14 : 6 Workspaces [3] !Weapons, Medium Battery : 2 x 3 GJ Phaser Canon Fixed Mount (3dx10), 1 x 48 cm Launcher Fixed Mount (6dx12xv), 50 Missile Shots, 3 workspaces [4] Control Room : CompNetComplexity 11, Comm/Sensor 12, 6 Control stations, 3 Workspaces [5] !Weapons, Medium Battery : 2 x 3 GJ Phaser Canon Fixed Mount (3dx10), 1 x 48 cm Launcher Fixed Mount (6dx12xv), 50 Missile Shots, 3 workspaces [6] !/!Adjustable Partial Reality-Stabilized Heavy Force Screen : 900/1800 dDR, 3 Workspaces Central Hull: [1] Exotic Laminate Armor : 150 dDR [2] !/!Super Stardrive Engine : Warp 4.5/0.25 for 12 hours, 3 Workplaces [3] !Weapons, Secondary Battery : 1 x 1 GJ Phaser Beam Turret (4dx5), 8 x 1 GJ Tractor Beam Turret, 1 x 40 cm Launchers (6dx10xv), 30 Missile Shots, 3 workspaces [4] !/!Super Stardrive Engine : Warp 4.5/0.25 for 12 hours, 3 Workplaces [5] Habitat : 200 cabins, 3 Workspaces [6] !/!Adjustable Partial Reality-Stabilized Heavy Force Screen : 900/1800 dDR, 3 Workspaces [Core] Power Plant : Antimatter Reactor (Warp Core) : 4 PP (200 yrs), 3 Workspaces Rear Hull: [1] Exotic Laminate Armor : 150 dDR [2] Defensive ECM : 3 Workspaces [3] Replicator Factory : 150 lbs/hr, 3 Workspaces [4] Hangar Bay : 1000 tons capacity, 200 tons launch rate, 3 Workspaces [5] Hot Reactionless Engine : 2 G, 3 Workspaces [6] !/!Adjustable Partial Reality-Stabilized Heavy Force Screen : 900/1800 dDR, 3 Workspaces [Core] Power Plant : Super Fusion Reactor : 4 PP (1000 yrs), 3 Workspaces Design Features : 7 Airlocks (7 persons/cycle capacity) Artificial Gravity and Gravitic Compensators FTL Comm/Sensor Arrays Crew : 60 1 Office (1) 1 Messhall : Briefing Room (2) 1 Sickbay : Sickbay (4) (+2 skill bonus) 2 Transporter Rooms : Teleport Projectors (12) 1 Medical Lab : Lab (2) 1 Science Lab : Lab (2) 31 Cabins : 60 ASV (31) Steerage Cargo (146) Last edited by fredo01; 11-18-2008 at 05:08 PM. |
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#13 |
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Join Date: Sep 2007
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I have updated Akira a bit and am still working on refining Intrepid and Defiant. Sovereign is in design phase too.
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#14 |
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Join Date: Sep 2007
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Took me awhile, but here is
Sovereign Class Heavy Cruiser Launched in 2372 TL 12, SM + 15, 3000000 tons, 700 yrds (cca 680 yrds), 1000 dST/HP, -3/5 Hdn/SR, Unstreamlined, HT 14 Front Hull: [1] Exotic Laminate Armor : 700 dDR [2] Weapons, Major Battery : 1 x 112 cm Launcher Turret (6dx28xv), 300 Missile Shots, 30 Workspaces [3] !Weapons, Secondary Battery : 3 x 100 GJ (2dx50) Phaser Beam Turrets, 4 x 100 GJ Tractor Beam Turrets, 3 x 80 cm Launcher Turret (6dx20xv), 150 Missile Shots, 30 Workspaces [4] Habitat : 20000 cabins, 30 Workspaces [5] Control Room : CompNetComplexity 13, Comm/Sensor 16, 12 (14) Control stations, 30 Workspaces [6] !/!Adjustable Partial Reality-Stabilized Heavy Force Screen : 4500/9000 dDR, 30 Workspaces Center Hull: [1] Exotic Laminate Armor : 700 dDR [2] !Hot Reactionless Engine (Impulse Engine): 2 G, 30 Workplaces [3] !Replicator Factory : 15000 lbs/hr, 30 Workspaces [4] Multipurpose Array, Lvl 18 : 30 Workspaces [5] Hangar Bay : 100k tons capacity, 5000 tons launch rate, 30 Workspaces [6] !/!Adjustable Partial Reality-Stabilized Heavy Force Screen : 4500/9000 dDR, 30 Workspaces [Core] Power Plant : Antimatter Reactor (Warp Core) : 4 PP (200 yrs), 30 Workspaces Rear Hull: [1] Exotic Laminate Armor : 700 dDR [2] !Weapons, Secondary Battery : 10 x 100 GJ (2dx50) Phaser Beam Turrets, 30 Workspaces [3] !Weapons, Secondary Battery : 3 x 100 GJ (2dx50) Phaser Beam Turrets, 2 x 100 GJ Tractor Beam Turrets, 5 x 80 cm Launcher Turret (6dx20xv), 150 Missile Shots, 30 Workspaces [4] !/!Super Stardrive Engine (Warp Engine Nacelle) : Warp 4.5/0.45 for 72+ hours, 30 Workplaces [5] !/!Super Stardrive Engine (Warp Engine Nacelle) : Warp 4.5/0.45 for 72+ hours, 30 Workplaces [6] !/!Adjustable Partial Reality-Stabilized Heavy Force Screen : 4500/9000 dDR, 30 Workspaces [Core] Power Plant : Super Fusion Reactor : 4 PP (1000 yrs), 30 Workspaces Design Features: 11 Airlocks (11 persons/cycle capacity) Artificial Gravity and Gravitic Compensators Emergency Warp Core Ejection System FTL Comm/Sensor Arrays (x 10000 AU) High Automation Multiscanner Array 1 x Observation Lounge : Briefing Room (1) 1 x Ready Room : Office (1) 1 x Mess Hall : Establishment (2) 1 x Forward Viewing Lounge : Briefing Room (1) 1 x Aft Viewing Lounge : Briefing Room (1) 1 x Stellar cartography : Lab (1) 1 x : Lab (1) 1 x Sickbay : Sickbay (7) 3+ x Teleporter Room : Teleport Projectors (18+) Crew : Around 700 (More likely numbers are 1040, 1060, 1550 or 1570) Last edited by fredo01; 11-24-2008 at 07:01 AM. |
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#15 |
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Join Date: Sep 2007
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Added some changes to Defiant.
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#16 |
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Join Date: Sep 2007
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Just added some minor changes. Still working on Intrepid and Sovereign details.
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#17 |
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Join Date: Sep 2007
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Added some details to Sovereign.
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| Tags |
| spaceships, star trek |
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