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#11 | |
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Join Date: Jan 2007
Location: Oakland, CA
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Quote:
NEVER!
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Erik Nielsen One inch short of +1 SM. |
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#12 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#13 | |
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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#14 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#15 |
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Join Date: Oct 2006
Location: Chagrin Falls
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-1 per turn seems a little excessive to me, I'd probably let it stick around for IQ turns before dropping. Things like making a fright check or taking more than a HP or 2 of damage would also negate the bonus (the PC had other things on his mind).
Alternatively, make the PC -1 to IQ based skills (like having a spell 'on') until he decides to let the bonus go (or he uses it of course).
__________________
Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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#16 | |||
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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| kromm explanation, perks |
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