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#1 |
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Join Date: Oct 2008
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I'm in an arena-type GURPS game and from what I've seen, a particular character type is basically completely unbeatable: the Quarterstaff wielder. Every time someone has made one in the Arena, it's usually almost impossible to beat them, let me show you the generic build. You get 85 character points to spend, you can take -10 in disadvantages, -5 in perks, and that's it. You can gain no further points using any method. Characters start with $200, you can never start with more than this using advantages, perks, or any other method. You can't start with any skill or technique over 18. No ranged weapons (except normal throwing weapons like knives, axes, spears etc) of any kind or magic allowed. No nets. Anything in the basic books and the martial arts books allowed. Cinematic stuff allowed only if you purchase Trained by a Master.
ST 10 (11 for Striking) DX 11 IQ 10 HT 10 Advantages Striking +1, 5pts Extraordinary Luck, 30pts Enhanced Parry (Staff), 5pts Disadvantages Whatever for -10pts Quirks Whatever for -5pts Perks Grip Mastery (Staff), 1pt Weapon Bond (Staff), 1pt Special Exercises (Striking +1), 1pt Style Familiarity (Quarterstaff), 1pt Skills Staff 18, 28pt Whatever for 8pts, say...Combination Staff Feint, Swing at Foot Equipment Fine Quarter Staff, $30 Is there almost no way around a guy like this? His defenses are absolutely insane given the points allowed. 9(base)+3(base)+1(retreat)+1(defensive grip)+1(enhanced parry)+2(staff bonus)=17. His single staff skill raises everything he'll ever need, including offense and defense. The staff is hard to disarm (it's a two-handed weapon), hard to break (it's fine and has a decent weight of 4lbs), is cheap, has range, has a swing and a thrust attack, does great damage...it's like Gods weapon. On top of this, the staff fighter requires so few points to be effective that extraordinary luck is easily purchased, so if you actually manage to hit him because he fails a defensive roll he can easily say "lets reroll that" or if he wants to just defeat you right away he can just say "use luck to reroll my feint skill, take the best". It gets worse too, by raising his defense (which will happen because it's a staff and staff is the only skill he'll ever need) he increases his offense (riposte). On top of all of this, he's excellent against any type of opponent he could ever face. Sword and shield, spear, martial artists, whatever...is there anything that is better than this? Or is the only thing that can possibly compare another Quarterstaff wielder? |
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#2 |
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Join Date: Mar 2008
Location: LFK
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You're forgetting one very important thing: deceptive attacks. Combined with multiple attacks per turn (whether it's extra attack, rapid strike, or what have you), it'll quickly whittle down his defense.
[Edit] Also, be limiting the funds to $200, you're really crippling a lot of builds. Looking quickly through Character's equipment list, I don't see a single sword that can be bought that cheaply, so with your price cap on, it's unsurprising that a fine quarterstaff would dominate. Last edited by talonthehand; 10-03-2008 at 03:20 PM. |
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#3 |
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Join Date: Aug 2004
Location: Edmonton, Alberta, Canada
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You're also artificially limiting it to builds which expressly cannot use the things you know Quarterstaff Wielder is weakest against: missiles, spells, nets.
He's a one-trick pony, really. Some guy with a flail, large shield & shield-wall training perk has a decent chance of bringing him down to size though. Or Dual Sai, off hand weapon training, and maxed out disarm technique. This guy is dead once disarmed. No backup weapons or skills. |
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#4 | ||
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Join Date: Jul 2008
Location: Ontario, Canada
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The staff fighter will run into trouble if trying to fight in a confined space (a tunnel), while mounted, or while climbing. The staff fighter might also have a hard time with an opponent who gets into close combat with them. Ranged attacks. Multiple foes. And so on. Whatever. A few points in unarmed skills, knife, fast draw, and knife throwing add some versatility and back up tricks.
__________________
GM, to player: "Yes, acid can look like water." |
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#5 | |
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Join Date: Oct 2008
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#6 | |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Quote:
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#7 |
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Join Date: Feb 2005
Location: Berkeley, CA
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You might try him against the guy with Judo-18. Can't use a staff in close combat, and judo parries work vs staff attacks.
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#8 | |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Quote:
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#9 |
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Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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For the scenario you describe, a high skill quarterstaff guy is pretty god-damned effective, but he might be beatable by someone with a decent basic speed, good ST and moderate grappling and knife fighting skills rushing into close combat, grappling and shanking him repeatedly. It kind of relies on the knife guy either getting to rush before the staff guy gets to set up a wait manouver or being tough enough to just shrug off a hit from the staff though.
An alternative approach might be to make a similar build with a fine long-spear and simply try to keep the guy one yard further away. With Extraordinary Luck on both sides, it could be a very long fight though. |
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#10 | |
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Join Date: Aug 2004
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Quote:
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