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Originally Posted by SuedodeuS
Yes, if the number of rockets is equal to or less than the number of successful PD hits, I'd say all were negated. I think proximity warheads are meant to only grant a +4 to hit, not increase your RoF against PD. If the warheads were meant to function in the manner you believe (which, I'll admit, makes a good deal of sense), I think the authors would have structured them more like shotguns - i.e., they give a RoF multiplier. I wish it had been specified better exactly how the proximity warheads are meant to function.
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This is a good point that I missed. I have calculated point defence based on point blank range (100 miles), which should be waaaay before the proximity warhead split up.
My guess is that you only need to shot down the original missiles, that is max 10 at 3 minute scale and max 30 at 10 minute scale. This makes point defence even stronger.