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Old 09-19-2008, 08:20 PM   #18
Collective_Restraint
 
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Join Date: Jun 2006
Location: Montreal, Canada
Default Re: Quick & Dirty conversion of D20SRD Monsters to GURPS

Dragon, Black Very Old
ST: 31 HP: 31 Speed: 6.50
DX: 10 Will: 13 Move: 8 (Air Move 12; Water Move 8)
IQ: 13 Per: 15
HT: 16 FP: 16 SM: +4
Dodge: 9 Parry: N/A DR: 14
Bite (20): 3d+3 cut.
Claws (20): 3d+3 cut.
Tail (20): 5d cr. Can only attack straight behind.
Wings (20): 5d cr. Can only attack the sides.
Dragon Breath (20): Acid Jet. 5d cor (Jet, Range 10/20). Usable once every 3 seconds.
Darkness (3/day): 18-yard Area. Same as Blackout spell (M112). Lasts 90 minutes.
Frightful Presence (Fright Check at -3): 54-yard Area. Same as Terror advantage.
Corrupt Water (1/day): 3-yard Area with a range of 54 yards. Same as Foul Water spell (M185).
Plant Growth (1/day): 152-yard Area. Same as Plant Growth spell (M164).
Traits: Amphibious; Crushing Striker (Tail; Cannot Parry; Limited Arc: straight behind only); Crushing Striker (Wings; Cannot Parry; Limited Arc: from the sides only); Dark Vision; Doesn’t Breathe (Gills); DR 7 (against all non magical weapons); DR 20 (against acid); Enhanced Move 0.5 (Air Speed 18); Extra Attack 3; Flight (Winged; Handling Penalty -1); Immunity (Sleep effects); Immunity (Paralysis effects); Magery 3; Magic Resistance 3 (Improved); Night Vision 5; Quadruped; Sharp Claws; Sharp Teeth; Vibration Sense (Universal).
Skills: Brawling-20; Camouflage-21; Innate Attack (Breath)-20; Stealth-17; Survival (Swampland)-22; Swimming-24.
Spells: Apportation-15; Create Acid-15; Create Earth-15; Create Water-15; Deflect Missile-15; Dehydrate-15; Destroy Water-15; Detect Magic-15; Dry Spring-15; Earth to Stone-15; Glue-15; Haste-15; Hinder-15; Light Thread-15; Purify Water-15; Rain of Acid-15; Seek Earth-15; Seek Pass-15; Seek Water-15; Shape Earth-15; Shape Water-15; Slow-15.
Class: Mundane.
Notes: Can use spells and breath underwater.

Dragon, Black Ancient
ST: 33 HP: 33 Speed: 6.50
DX: 10 Will: 13 Move: 8 (Air Move 12; Water Move 8)
IQ: 13 Per: 15
HT: 16 FP: 16 SM: +4
Dodge: 9 Parry: N/A DR: 15
Bite (21): 4d cut.
Claws (21): 4d cut.
Tail (21): 5d+1 cr. Can only attack straight behind.
Wings (21): 5d+1 cr. Can only attack the sides.
Dragon Breath (21): Acid Jet. 5d+2 cor (Jet, Range 10/20). Usable once every 3 seconds.
Darkness (3/day): 20-yard Area. Same as Blackout spell (M112). Lasts 100 minutes.
Frightful Presence (Fright Check at -3): 60-yard Area. Same as Terror advantage.
Corrupt Water (1/day): 3-yard Area with a range of 60 yards. Same as Foul Water spell (M185).
Plant Growth (1/day): 168-yard Area. Same as Plant Growth spell (M164).
Insect Plague (3/day): Summons 3 locust swarms adjacent to each other (use the swarm of bees statistics from B461) within a range of 168-yard. Lasts 11 minutes.
Traits: Amphibious; Crushing Striker (Tail; Cannot Parry; Limited Arc: straight behind only); Crushing Striker (Wings; Cannot Parry; Limited Arc: from the sides only); Dark Vision; Doesn’t Breathe (Gills); DR 7 (against all non magical weapons); DR 20 (against acid); Enhanced Move 0.5 (Air Speed 18); Extra Attack 3; Flight (Winged; Handling Penalty -1); Immunity (Sleep effects); Immunity (Paralysis effects); Magery 3; Magic Resistance 3 (Improved); Night Vision 5; Quadruped; Sharp Claws; Sharp Teeth; Vibration Sense (Universal).
Skills: Brawling-21; Camouflage-22; Innate Attack (Breath)-21; Stealth-18; Survival (Swampland)-23; Swimming-25.
Spells: Apportation-16; Create Acid-16; Create Earth-16; Create Water-16; Deflect Missile-16; Dehydrate-16; Destroy Water-16; Detect Magic-16; Dry Spring-16; Earth to Stone-16; Fog-16; Glue-16; Grease-16; Great Haste-15; Haste-16; Hinder-16; Light Thread-16; Purify Water-16; Quick March-16; Rain of Acid-16; Seek Earth-16; Seek Pass-16; Seek Water-16; Shape Earth-16; Shape Water-16; Slow-16; Walk on Water-16; Whirlpool-16.
Class: Mundane.
Notes: Can use spells and breath underwater.
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