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#1 |
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Join Date: Nov 2006
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I've been working on a world to use as a setting for an upcoming campaign, and I decided that I would work out the world's entire system with the Space rules.
I had decided that I wanted a double world, with two standard garden worlds orbiting each other, but all other details of the system I determined randomly. Random generation came up with the following: My world-pair consists of two worlds, which I'll call A and B. A is practically a twin of earth (a result which I predetermined), except that it has only 50% hydrographics and it has a Warm (304K) climate. B is a less-dense world, but with almost the same diameter; as a result, is has lower gravity (0.76 G), a Very Thin atmosphere and a Chilly climate (267K). It is also 80% ocean. These worlds orbit each other closely, at a distance of only about 127000 km, and are tidelocked to each other, giving them a 98-hour day. These worlds orbit a G6 star, with a luminosity of 0.61, and so have quite a short year (270 days, 66 local days). In addition, the primary star has a relatively close compion, an M0 star (luminosity 0.091), which orbits at a distance of 6 AU (12.4yrs to orbit). Its orbit, however, has an excentricity of .5, so its distance to the primary star varies from 3 AU to 9 AU. I want to use this as a setting for a fairly standard fantasy setting, but would like to see if the system as it stands offers any opportunities for interesting color or unanticipated difficulties. Specifically: I intend there to be an established TL3+magic civilisation on planet A, which is the primary campaign world. Would it be feasible for this civilisation to have set up colonies on world B (a powerful empire in the past would have had the resource to teleport and/or set up gates to there)? I figure that their greatest problem would be the low air-pressure, but how well could a TL3 society be able to manage under those conditions? Also, how hard would it be for normal humans to adapt to the 98-hour (four-DAY) days on such a world? Humans would have arrived on this world from Earth in a Banestormish way about 2000 years ago. How well would humans arriving from modern Earth be able to adapt? Since planet B is about 10x the diameter of the full moon as seen from A, I would think that in those parts of the world where B was visible, nights would be much brighter, but I don't know to which extent. Another source of light would be the companion star. I don't know that much about astronomy, so I don't know how much difference it would make in the level of light during the day or night. Are there any other interesting implications of this setting that I've missed? Thanks in advance, Indigar |
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#2 | |
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Join Date: Jan 2008
Location: Adelaide
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The star will be barely noticeable in my opinion, though I haven't had enough time to figure out the full maths. (If I get the time I'll figure it out exactly for you). |
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#3 |
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Join Date: Feb 2008
Location: Portland, Oregon
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Since the worlds are orbiting each other, there will be a Long Night (approx 48 hours) and a Short Night (around maybe 10 hours?) caused by the daily eclipses by its companion. Those with better math might be able to come up with the exact number of hours, but it will have an effect on the society's rhythms.
Next question: how would a 49 hour night followed by a 20 hour day followed by a 10 hour night and then another 20 hour day affect circadian rhythms? Would it be synced to the day/night cycle, or would it be something totally separate, and not linked to day and night at all? If there are good light sources (or good night vision) it may not matter as much. Another note: Only the half of the world facing its companion will have this cycle. The other side of the primary world will never see the companion, and won't have the Short Nights.
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Warmest regards, StevenH My current worldbuilding project. You can find the Adventure Logs of the campaign here. I try to write them up as narrative prose, with illustrations. As such, they are "embellished" accounts of the play sessions. Link of the moment: Bestiary of Plants. In a world of mana, plants evolved to use it as an energy source. It is also the new home of the Alaconius Lectures, a series of essays about the various Colleges of Spells. |
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#4 | ||
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Join Date: Jul 2006
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If they are on a plane you will also have the bright night, the dark night followed by bright night as the companion planet is eclipsed by the main planet for 10 hours during the night. Also clouds are very reflective so depending on how much cloud formation there is on the ice planet I would list the bright-night as giving only -1 or -2 in vision penalties due to darkness. Doing some back of the envelope math shows the ice planet reflecting so much light that it would be roughly 400 lux equivalent to a brightly lit office. Of course I was assuming the sun for that. Wheather (and the seasons) on the other planet will affect how much light there is during the night, because clouds are very reflective. The planets could also function as weather satelites for each other and so I assume weather forcasting on the sides of the planets facing each other will be more advanced. Weather forecasting is very valuable to farmers, and for a TL3 society most people are farmers, but taking advantage of the good vantage point to observe clouds from above will require observers to work together. probably some form of guild or government department. Better telescopes too because you can use the planet to spy down on the other one. you would need a good one to see armies on the march and such, though campfires should be easy to spot at night. Quote:
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#5 | |
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Join Date: Jul 2006
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I'd say that's noticable alright. |
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#6 | |
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Join Date: Sep 2007
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The sun is magnitude -26.7 (449,000 times brighter than the full moon). The full moon is -12.6. -4 is barely visible during the day. Planets range from about -2 to -3. Visible stars in the night sky are typically 0 to 6. 1/90th the brightness of the sun is about magnitude -22. 1/1000th the brightness of the sun is about magnitude -20, both still far brighter than the full moon. Or to look at it another way, the companion is about as far away as Jupiter, but a million times brighter. The companion probably casts its own shadows during the daytime. |
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#7 | |
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Join Date: Dec 2007
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As for the very thin atmosphere, it would be...difficult to colonise it without actively modifying humans to fit using something like magic biotech. Just about impossible. It doesn't help that 80% hydrosphere means their sea level is comparitively high. On the other hand if somewhere in there they have a super-Grand Canyon, something that goes really really deep at the bottom they might get up to Thin Atmosphere there. But I can't imagine how to keep it from filling up with water. |
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#8 |
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Join Date: Jan 2008
Location: Adelaide
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No, surely the sun is no brighter than a firefly...
Uhhh, yeah. What I said before was pretty dumb. Don't know what I was thinking. Been a bit off my game tonight. |
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#9 | ||||
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Join Date: Nov 2006
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Hey all!
I've been away from my computer for a while so I haven't been able to respond, but I have been continued working on this setting. I'll respond to posts by several posters in this post. Quote:
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(I've assumed that the strong tidal forces that have tidelocked these worlds have also locked their axial tilts to be equal to their orbital inclination, so that they rotate and revolve in the same plane. Is this right?) This means that the planets are very close to being in line with the sun, so I assume there will be frequent, probable even daily, eclipses. Since the apparent diameter of these planets from their companions' surface is about 10x the diameter of the moon, they're about 5 arcseconds wide. I believe that makes such an eclipse 5"/360 deg* 98hrs (day length) = about 15 minutes. This doesn't fit with your figure of 10 hours; have I miscalculated? If I'm correct, these daily eclipses are not going to have a significant effect on day/night rythms, so we're back to a difficult-to-adapt-to 48 hrs each of day and (quite bright) night. Quote:
this is indeed doable if nights would indeed be as bright as normal office lighting... I'm wondering what kind of effect this would have... I envision different cities' wake/sleep cycles drifting out of phase is they weren't in constant contact; in fact a different time zone for each somewhat-isolated area! That could be a fun detail. Quote:
I'm wondering why a high sea level would matter. Wouldn't the pressure that Space gave me simply be the sea-level pressure? Anyway, thanks for the help so far everyone. I'll think about this some more and post more later about what I come up with. |
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#10 | |
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Join Date: Sep 2004
Location: Canada
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How this would affect combustion, I have NO idea. A magical society may be using Create Air and Heat spells inside buildings, however, just to make them more comfortable. Weather Dome and Atmosphere Dome will still likely be VERY popular, even if humans can live unaided outside. I imagine their mages would rapidly develop a permanent, enchantment form of Atmosphere Dome which would likely be popular with rich people for their sleeping chambers.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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