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Old 09-03-2008, 06:21 PM   #1
thtraveller
 
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Default [Spaceships]Traveller Ships with economics

Inspired by the Economics thread here are my designs with basic economics calculated (using Far Trader economics as adjusted by G:Spaceships assumptions).

All ships are designed using David Pulver's JTAS article recommendation for creating Traveller ships with G:Spaceships. Principally this means one stardrive and fuel tank per jump number. Having already gone round the loop on this once I believe this is the best (or perhaps the least worst) option.

Ships in this thread are:

1000 ton (200 DT) Jump 1 Near Trader (Beowulf)
1000 ton (200 DT) Jump 2 Far Trader (Marava)
1000 ton (200 DT) Jump 3 Long Trader
300 ton (100 DT) Jump 2 Scout/Courier (Sulieman)
300 ton (100 DT) Jump 6 Express Boat
300 ton (100 DT) Interplanetary Shuttle
10,000 ton (2000 DT) Jump 4 Passenger Long Liner
10,000 ton (2000 DT) Jump 2 Freight Liner
300 ton (100 DT) Jump 4 Executive Yacht "Movable Feast"
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Last edited by thtraveller; 09-14-2008 at 05:18 PM.
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Old 09-03-2008, 06:22 PM   #2
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Default Re: [Spaceships]Traveller Ships with economics

1000 ton (200 DT) Jump 1 Near Trader (Beowulf)

Front
1 Armor (Metallic Laminate) dDR 7
2-3 Habitat (10 cabins, 4 hibernation tubes, 1 sickbay with automed)
4-6 Cargo (150 tons)
0 Control Room (Cx 8, C/S 7, 4 workstations)

Central
1 Armor (Metallic Laminate) dDR 7
2-4 Cargo (150 tons)
3 Hangar Bay (air/raft and up to 30 tons spaceworthy cargo)
6! Battery (Medium) 1 weapon, 30 tons cargo

Rear
1 Armor (Metallic Laminate) dDR 7
2 Engine Room
3! Refinery (15 tons/hour)
4 Fuel Tank (50 tons hydrogen)
5! Stardrive (J1)
6 Hot Reactionless Thruster (1G/c)
0 Fusion Reactor (1 Power)

Options: Streamlined, Gravitic Compensators, Artificial Gravity

TL 10^
dST/HP 70
Hnd/SR -1/5
HT 13
Move 1G/c
LWt. 1000
Load 362
SM 8
Occ 20 ASV
dDR 7/7/7
Range 1
M$ 31
Passenger/Parsec $9,000
Cargo/Parsec $900
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Last edited by thtraveller; 09-06-2008 at 08:08 AM.
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Old 09-03-2008, 06:22 PM   #3
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Default Re: [Spaceships]Traveller Ships with economics

1000 ton (200 DT) Jump 2 Far Trader (Marava)

Front
1 Armor (Metallic Laminate) dDR 7
2-3 Habitat (10 cabins, 4 hibernation tubes, 1 sickbay with automed)
4-6 Cargo (150 tons)
0 Control Room (Cx 8, C/S 7, 4 workstations)

Central
1 Armor (Metallic Laminate) dDR 7
2 Cargo (50 tons)
3 Hangar Bay (air/raft and up to 30 tons spaceworthy cargo)
4-5 Fuel Tank (100 tons Hydrogen)
6! Battery (Medium) 1 weapon, 30 tons cargo

Rear
1 Armor (Metallic Laminate) dDR 7
2 Engine Room
3! Refinery (15 tons/hour)
4-5!! Stardrive (Jump 2)
6 Hot Reactionless Thruster (1G/c)
0 Fusion Reactor (2 Power)

Options: Streamlined, Gravitic Compensators, Artificial Gravity

TL 10^
dST/HP 70
Hnd/SR -1/5
HT 13
Move 1G/c
LWt. 1000
Load 262
SM 8
Occ 20 ASV
dDR 7/7/7
Range 2
M$ 46
Passenger/Parsec $9,200
Cargo/Parsec $920
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Last edited by thtraveller; 09-06-2008 at 08:09 AM.
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Old 09-03-2008, 06:23 PM   #4
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Default Re: [Spaceships]Traveller Ships with economics

1000 ton (200 DT) Jump 3 Long Trader

Front
1 Armor (Metallic Laminate) dDR 7
2-3 Habitat (10 cabins, 4 hibernation tubes, 1 sickbay with automed)
4-5 Cargo (100 tons)
6 Hangar Bay (up to 30 tons small craft and spaceworthy cargo)
0 Control Room (Cx 8, C/S 7, 4 workstations)

Central
1 Armor (Metallic Laminate) dDR 7
2! Battery (Medium) 1 weapon, 30 tons cargo
3! Refinery (15 tons/hour)
4-6 Fuel Tank (150 tons hydrogen)

Rear
1 Armor (Metallic Laminate) dDR 7
2 Engine Room
3-5!!! Stardrive (Jump 3)
6! Hot Reactionless Thruster (1G)
0 Super Fusion (3 Power)

Options: Streamlined, Gravitic Compensators, Artificial Gravity

TL 10^
dST/HP 70
Hnd/SR -1/5
HT 13
Move 1G/c
LWt. 1000
Load 162
SM 8
Occ 20 ASV
dDR 7/7/7
Range 3
M$ 69
Passenger/Parsec $13,000
Cargo ton/Parsec $1,300
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Last edited by thtraveller; 09-06-2008 at 08:09 AM.
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Old 09-03-2008, 06:23 PM   #5
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Default Re: [Spaceships]Traveller Ships with economics

300 ton (100 DT) Jump 2 Sulieman class Scout/Courier

Front
1 Armor (Advanced Laminate) dDR 7
2-3 Habitat (4 cabins)
4-6 Cargo (45 tons)
0 Control Room (Cx 7, C/S 6, 3 workstations)

Central
1 Armor (Advanced Laminate) dDR 7
2 Hangar Bay (air/raft and up to 10 tons spaceworthy cargo or small subcraft)
3! Refinery (5 tons/hour)
4-5 Fuel Tank (30 tons hydrogen)
6! Battery (Medium) 1 weapon,
0 Not Used

Rear
1 Armor (Advanced Laminate) dDR 7
2 Engine Room
3-4!! Stardrive (J2)
5-6!! Hot Reactionless Thruster
0 Fusion Reactor (2 Power)

Options: Streamlined, Stealth, Chameleon, Gravitic Compensators, Artificial Gravity

TL 10^
dST/HP 50
Hnd/SR -1/5
HT 13
Move 2G/c
LWt. 300
Load 66
SM 7
Occ 8 ASV
dDR 7/7/7
Range 2
M$ 19
Passenger/Parsec $17,000
Cargo/Parsec $1,700
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Last edited by thtraveller; 09-06-2008 at 08:10 AM.
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Old 09-03-2008, 06:24 PM   #6
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Default Re: [Spaceships]Traveller Ships with economics

300 ton (100 DT) Jump 6 Express Boat

Front
1 Armor (Metallic Laminate) dDR7
2-5 Fuel Tank (60 tons hydrogen)
6 Habitat (2 cabins)
0 Control Room (Cx 7, C/S 6, 3 workstations)

Central
1 Armor (Metallic Laminate) dDR7
2-C!!!!!! Stardrive (Jump 6)

Rear
1 Armor (Metallic Laminate) dDR7
2-3 Fuel Tank (30 tons hydrogen)
4-5 Super Fusion (6 Power)
6! Hot Reactionless Thruster (1G)

Options: Gravitic Compensators, Artificial Gravity

TL 10^
dST/HP 50
Hnd/SR -1/5
HT 12
Move 1G/c
LWt. 300
Load 0.4
SM 7
Occ 4 ASV
dDR 7/7/7
Range 6
M$ 37
Cargo/Parsec $9,100
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Last edited by thtraveller; 09-10-2008 at 05:15 PM.
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Old 09-03-2008, 06:25 PM   #7
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Default Re: [Spaceships]Traveller Ships with economics

300 ton (100 DT) Interplanetary Shuttle

Front
1 Armor (Metallic Laminate) dDR 5
2-6 Habitat (10 cabins)
0 Control Room (Cx 7, C/S 6, 3 Workstations)

Central
1 Armor (Metallic Laminate) dDR 5
2-6 Habitat (10 cabins)

Rear
1 Armor (Metallic Laminate) dDR 5
2 Engine Room
3-4 Cargo
5-6!! Hot Reactionless Thruster (2G)
0 Fusion Reactor (2 Power)

Options: Streamlined, Gravitic Compensators, Artificial Gravity

TL 10^
dST/HP 50
Hnd/SR -1/5
HT 13
Move 2G/c
LWt. 300
Load 34
SM 7
Occ 40 ASV
dDR 5/5/5
Range 0
M$ 10
Passenger/Trip $1,200
Cargo ton/Trip $120

Earth-Mars trip time 2.7 days median
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Last edited by thtraveller; 09-06-2008 at 08:11 AM.
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Old 09-03-2008, 06:25 PM   #8
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Default Re: [Spaceships]Traveller Ships with economics

10,000 ton (2000 DT) Jump 4 Passenger Long Liner

Front
1 Armor (Metallic Laminate) dDR 15
2-5 Habitat (96 cabins, 48 luxury cabins, 96 hibernation capsules, 2 cells, 5 briefing rooms, 5 establishments, 4 offices, 3 sickbays with 1 automed)
6 Hangar Bay (up to 300 tons of escape craft/pods and spaceworthy cargo)
0 Control Room (Cx 9, C/S 9, 11 workstations)

Central
1 Armor (Metallic Laminate) dDR 15
2! Battery (Tertiary) 3 weapons, 405 tons cargo
3-6 Fuel Tank (2000 tons hydrogen)

Rear
1 Armor (Metallic Laminate) dDR 15
2-5!!!! Stardrive (Jump 4)
6! Hot Reactionless Thruster (1G)
0 Super Fusion (4 Power)

Options: Streamlined, Chameleon (for show), Gravitic Compensators, Artificial Gravity

TL 10^
dST/HP 150
Hnd/SR -2/5
HT 13
Move 1G/c
LWt. 10000
Load 732
SM 10
Occ 288 ASV
dDR 15/15/15
Range 4
M$ 866
Passenger/Parsec $7,600
Cargo/Parsec $760
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Last edited by thtraveller; 09-10-2008 at 05:09 PM.
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Old 09-03-2008, 06:26 PM   #9
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Default Re: [Spaceships]Traveller Ships with economics

10,000 ton (2000 DT) Jump 2 Freight Liner

Front
1 Armor (Metallic Laminate) dDR 15
2-5 Cargo (2000 tons)
6 Habitat (20 cabins, 250 tons steerage cargo)
0 Control Room (Cx 9, C/S 9, 11 workstations)

Central
1 Armor (Metallic Laminate) dDR 15
2! Battery (Tertiary) 3 weapons, 405 tons cargo
3-6 Cargo (2000 tons)

Rear
1 Armor (Metallic Laminate) dDR 15
2-3 Fuel Tank (1000 tons)
4-5!! Stardrive (Jump 2)
6! Hot Reactionless Thruster (1G)
0 Fusion Reactor (2 Power)

Options: Streamlined, Gravitic Compensators, Artificial Gravity


TL 10^
dST/HP 150
Hnd/SR -2/5
HT 13
Move 1G/c
LWt. 10000
Load 4657
SM 10
Occ 20 ASV
dDR 15/15/15
Range 2
M$ 422
Cargo/Parsec $770
__________________
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Last edited by thtraveller; 09-06-2008 at 08:12 AM.
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Old 09-03-2008, 06:33 PM   #10
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Default Re: [Spaceships]Traveller Ships with economics

Quote:
Originally Posted by thtraveller
Inspired by the Economics thread here are my designs with basic economics calculated (using Far Trader economics as adjusted by G:Spaceships assumptions).

All ships are designed using David Pulver's JTAS article recommendation for creating Traveller ships with G:Spaceships. Principally this means one stardrive and fuel tank per jump number. Having already gone round the loop on this once I believe this is the best (or perhaps the least worst) option.

Ships in this thread are:

1000 ton (200 DT) Jump 1 Near Trader (Beowulf)
1000 ton (200 DT) Jump 2 Far Trader (Marava)
1000 ton (200 DT) Jump 3 Long Trader (name?)
300 ton (100 DT) Jump 2 Scout/Courier (Sulieman)
300 ton (100 DT) Jump 6 Express Boat
300 ton (100 DT) Interplanetary Shuttle
10,000 ton (2000 DT) Jump 4 Passenger Long Liner
10,000 ton (2000 DT) Jump 2 Freight Liner
1000 ton (200 DT) Jump 3 Long Trader (name?)
Likely the 400 ton Fat trader
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