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#41 | |
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Join Date: Aug 2004
Location: Dayton, OH
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A man said to the universe: "Sir I exist!" "However," replied the universe, "The fact has not created in me A sense of obligation." |
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#42 | |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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#43 | ||
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Join Date: Aug 2004
Location: Dayton, OH
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__________________
A man said to the universe: "Sir I exist!" "However," replied the universe, "The fact has not created in me A sense of obligation." |
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#44 | |
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Join Date: Jun 2005
Location: Here on the perimeter, there are no stars
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My classic example of an objectionable metaplot is what White Wolf did with their original World of Darkness. They set up a history and various factions, and that was cool. They told some stories using characters who then became recognizable, and that was also cool...until those characters started affecting the game world. The breaking point for me was when Vampire Third Edition changed key rules and setting details due solely to the metaplot - Thaumaturgy became more difficult "just because," a large chunk of the Ravnos clan was summarily killed, and so on. Due to the degree to which the metaplot was bound to the rules, V3e was useless to me unless I chose to adhere to the metaplot...so I went from being someone who purchased the complete line to someone who completely stopped buying it. |
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#45 |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Well, the metaplot in Heavy Gear doesn’t so much change rules as it changes the balance of power. It’s more like GURPS World War II than BattleTech. Major, massive events happen, but the fundamental game doesn’t change. Unlike the Clan Invasion of the Inner Sphere. Or, most of the events in BattleTech. Plus, the events are spread out over many cycles (the Terra Novan year), so all the changes aren’t felt at once. Kinda like real life.
Unlike BattleTech, the technology base doesn’t take a gigantic leap. So, the game in TN1933 is exactly the same in TN1941. Just who your friends are, and where you developed that nasty cough from may have changed. The game world has changed, but the game system has stayed the same. Nothing is forcing you to use the metaplot (I know you know that). I also appreciate, and would be supportive, of removing the current year from the core books, as John (Jbuckmaster) has suggested. That way, you’ll have the same history and information as everyone else, and those of us who enjoy the metaplot can continue to follow it, while you still have enough information to play the game. But, don’t worry about the system changing on you because of the metaplot. I’d be more worried (okay, not so much worried as elated) that the system transformed into GURPS. And, if you do play it, and someone says they found a really cool “gear” in an official Dream Pod 9 book, make sure the cover doesn’t say Jovian Chronicles. ;-) I’m sorry, RevBob, I don’t have a 3rd copy of the Terra Nova Companion that I could send you. RPK is getting my spare. |
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#46 | |
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Join Date: Aug 2004
Location: Dayton, OH
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If we look back at games that involved metaplots I can't help but think that, while it is a neat idea, I think it 'dates' your fan base. What I mean is that when the game starts (let's say at year 0) you get a solid fan base that will follow the gameline into new territories, new editions, and new directions. As the game matures, so do they and they keep with it. But as the storyline matures you increase the gap of knowledge needed to get started and decrease your chance of bringing in new gamers. What effect that has on sales I have no idea, but I've seen that conflict of attitudes many times to know that it must be a factor. Now, before anyone says "you don't need to know what came before to get started," look at your average gamer. If you're not 100% up to speed you're going to get trounced and eaten alive by the veterans. Knowledge is power in this hobby and if you don't have it you're not "in." Period. I've seen it all the time where a new gamer tries to enjoy the hobby and is taken out back and beaten for making rookie mistakes (metaphorically speaking, of course). So metaplots create a barrier of accesibility to gamers who want to come into the game in its later years. I have had this problem with Shadowrun. I really enjoy reading the books but I always feel like I'm missing something because I didn't get into it until late in its 3rd edition. So I find myself feeling like I'm missing important pieces and that turns me off. I can still play it, and I can still enjoy it, but I know that I have to be careful who I game it with because I know some munchkin might attempt to pull something out of the depths of Shadowrun canon that I'm unarmed to defend against.
__________________
A man said to the universe: "Sir I exist!" "However," replied the universe, "The fact has not created in me A sense of obligation." |
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#47 |
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Join Date: Aug 2008
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Yeah, this is why I said what I did.... (again, disclaimerising goes here, because I honestly have no clue if this will work out or not)
The original Leaguebooks are spread out between TN1934 and TN1937ish, and there's a big lump of stuff that happens in the setting overall during that time, which leads to some major issues if you pick up the Mekong book and want to run your game without any of the plot happening. I would like the TN info to all be set in the year X (as noted above), thus giving everyone who buys the main book a chance to either run with the plot, or ignore it outright. Since the colonies are encountered later, they get another year X, because everything is pretty much from the PoV of the Terra Novans. This would be made clear on the blurbs for the books, so we'd have: TN books: all set in same date, no other books (well other than your Main book) needed to enjoy your book. Colony Books: set later, but we should try to include info so there's less books needed and you can modify easily. Adventures: as per setting. If it's plot-related, we tell you and give you non-plot options. Ideally, there would be an appendix in each major setting book that expands upon an appendix in the main book. this would detail how the story affects the given setting up to date X, so this way, you can choose what you want and what you don't. -John
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John Buckmaster No longer Heavy Gear Line Developer. Because I like having a life and actually playing games |
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#48 | |
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Join Date: Aug 2008
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Phil's English has gotten a lot better, and I think I see where the confusion came from now. The game "scale" is much closer to the figure scale, so we're fighting on a much smaller chunk of land. And in Franglais, that probably would come out very poorly... -John
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John Buckmaster No longer Heavy Gear Line Developer. Because I like having a life and actually playing games |
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#49 | ||
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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It actually led to the previous campaign ending prematurely and starting a Black Talons game (where Ziggy attempted, on a regular basis, to add radioactive craters to my game world! That's the last time I give him WMDs for space combat). Quote:
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#50 | |
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Join Date: Aug 2004
Location: Dayton, OH
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That's mainly what the conversation was about at GenCon (I honestly don't know if if was the Phil you mention or not). When he mentioned that the blitz rules were going to bring that scale down to match the size of the gears I was very impressed and told him how much more appropriate I felt it was. Again, at some point that translated in my brain that there would be a matching scale change in the miniatures. Glad to hear I misunderstood. ;)
__________________
A man said to the universe: "Sir I exist!" "However," replied the universe, "The fact has not created in me A sense of obligation." |
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