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#31 | |
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Join Date: Aug 2004
Location: Dayton, OH
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A man said to the universe: "Sir I exist!" "However," replied the universe, "The fact has not created in me A sense of obligation." |
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#32 | |
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Join Date: Aug 2004
Location: Dayton, OH
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I apologize for bringing up a delicate subject, but I can only go on what I was told at GenCon two years ago (when Blitz was in the verge of release) about the other scale change. The guy at the DP9 booth - a guy who was helping design the Blitz line - told me first hand that Blitz was going to be a smaller scale than the previous two scales (not counting 'fleet' scale which I will admit I confused as another scale change rather than additional scale...sue me). Maybe that's where your 'rumor' got started. So don't come at me. Get on DP9 for starting the rumor. You can hardly blame me for making the mistake of actually listening to the guys who were designing the game.
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A man said to the universe: "Sir I exist!" "However," replied the universe, "The fact has not created in me A sense of obligation." |
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#33 | |
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Join Date: Aug 2004
Location: Dayton, OH
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__________________
A man said to the universe: "Sir I exist!" "However," replied the universe, "The fact has not created in me A sense of obligation." |
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#34 | |
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Join Date: Aug 2008
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From my perspective at that time, the Sculptor was doing 1/144, The Boss wanted 1/144 and the designer (me) never wanted a scale change. It was part of the goal behind the rules to let older players with large collections actually play with them. In fact, at GenCon, when Blitz was about ready, we had our first Blitz figs nearing completion (maybe even at the convention). Which says to me that whoever told you this was either unclear about something regarding the change in sculpting (maybe something about using N-scale terrain or the figs looking closer to the art now), or maybe we had a case of an overenthusiastic fan saying stuff. I'm not sure, but armed with your info (and any more you can give), I will find out. Thanks very much for actually replying and telling me what was up, and I apologize again if I offended you. -John
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John Buckmaster No longer Heavy Gear Line Developer. Because I like having a life and actually playing games |
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#35 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#36 | |
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Join Date: Aug 2008
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If things go as we intend, you will be able to ignore the metaplot if you want. We do want to finish the story in Blitz, and I expect the RPG will follow, but the core point of the RPG is to let GMs and players play a game they want, which means we need to have a common starting point and a common starting point needs to be easily explainable and functional. KNowing about the exploits of galaxyfaring Spec-ops teams won't help a lowly set of police officers in the most crime-riddled city in the North. Knowing about intelligent Dolphins on Atlantis won't help a group of Badlands Caravan Guards. So all of that needs to be presented as additional info you can get later, IF you want. -John
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John Buckmaster No longer Heavy Gear Line Developer. Because I like having a life and actually playing games |
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#37 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#38 | |
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Join Date: Aug 2008
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If/when we get to colonies, well, most of them don't enter the picture until after a certain date, so that date becomes the default year for that colony, and all info outside of story stuff is set in that year. Ideally, this should minimize confusion, maximize usefulness and let people actually PLAY and have fun. -John
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John Buckmaster No longer Heavy Gear Line Developer. Because I like having a life and actually playing games |
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#39 | |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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I would like to get a Humanist Alliance book released before [FNORD]. They've always been my favorite league. Knowing that [FNORD] gets [FNORDED] on [FNORD] for [FNORD] reasons are only relevant if you're following the canon storyline. One of my games picked up after the [FNORD] [FNORD] of [FNORD], when the Black Talons were created. Now, those of us who've followed the story line would know what my [FNORDS] are about, but those of you who haven't will still have some surprises. And, if you want to ignore the metaplot, there is no reason you have to follow it. Years ago, we discarded the canon world for BattleTech. We had other characters following canon, and characters in our own world. But, sir_pudding, you'd be doing yourself a disservice if you don't look at the metaplot. Even from an objective/story standpoint, it's a thing of beauty. I think I'm running a risk of the MIBs comming for me; I've used more than my allotment of "fnords" at one time. |
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#40 | |
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Join Date: Aug 2004
Location: Dayton, OH
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I may very well have misunderstood the fella at GenCon. To be fair he had a very thick French accent and he and I were discussing the fact that I enjoyed the way Blitz sounded because it made the smaller scale of the machines seem more appropriate. Scale in that context referred to the 'real' scale of the machines as opposed to the larger scale of, say, Battletech and other Giant Robot games. I said that I felt the older tactical rules made it too much like Battletech when heavy gears waged war on a much more personal level. Now, I thought he had said something to the effect of the miniatures coming down in scale to match that feel (I can't remember his exact words), but now that I learn that there was no change in scale I'm figuring there must have been a miscommunication (possibly due to a slight language barrier and ambient convention noise). Once I heard that at GenCon I actually had less interest in following up on the game since I wasn't interested in buying new miniatures. Granted I had only bought two or three boxes prior to that, but at $35 a pop I wasn't ready to go again. Oh, there have been times since then that I've thought about buying the book, I just never pulled the trigger on it. I actually appreciate you clearing that up for me 'cause it means that my older minis won't look goofy if combined with newer minis.
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A man said to the universe: "Sir I exist!" "However," replied the universe, "The fact has not created in me A sense of obligation." Last edited by GoblynByte; 08-29-2008 at 02:18 PM. |
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| heavy gear, silhouette |
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