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#11 | |
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Join Date: Sep 2004
Location: Wichita Falls, Texas
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Formerly Known as "Alliante" on these forums
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#12 |
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Join Date: Apr 2005
Location: The Rock "Newfoundland"
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I have played heavy gear a few times over the years.
Its a pretty neat little system, its fast, fun and darn right cool For, me it takes the cool anime mechs, the grittyness of the Battletech universe and lumps it into small customizable (spell??) little gears! Personally, for me, it was the Fluff behind this game that made it so cool. I enjoyed all the PC games that came out and I played for many years, and I even play one now still on occasion with friends. You can play it as a Kick butt RPG, or a really cool table top minis game, or combine the two.. For me, there its a good balance of most table and RPG systems. I said I wasnt going to buy any more gaming products, but oh well.. My wife is not going to be happy :)
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The JollyGM |
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#13 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#14 | |
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Join Date: Jul 2005
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James (aka griffin) Stuff I'd like to see in Pyramid Griffin's Claw - fantasy Special Ops team Last edited by griffin; 08-27-2008 at 07:59 PM. Reason: fix link |
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#15 | |
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Join Date: Jul 2005
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This is a move that leaves me puzzled. Heavy Gear was a niche product, far less prominent than BattleTech. It doesn't appear that this will extend the GURPS line which is the primary reason I can see for doing this. SJ Games doesn't seem to be getting the miniatures side of things either. It doesn't seem like there's a big upside on this project? I can only assume that someone within the company really loves Heavy Gear (HG) and really wants to produce this RPG. Also the licensing deal must give SJ Games a really inexpensive license where they get to keep the lions share of the profits. The person doing the work on HG probably doesn't work on GURPS stuff at all so it won't take away from the GURPS line (and needless to say they definitely can't have anything to do with Munchkin - SJ Games would never divert resources from that game line). This would make much more sense to me if they were doing the game in GURPS, or if they had bought DP9 and were getting the miniatures side of things as well. As it stands, I don't get it. I hope it works out well, but I'm not seeing the upside on this one.
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James (aka griffin) Stuff I'd like to see in Pyramid Griffin's Claw - fantasy Special Ops team |
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#16 | |
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Join Date: Aug 2004
Location: Dayton, OH
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A man said to the universe: "Sir I exist!" "However," replied the universe, "The fact has not created in me A sense of obligation." |
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#17 | |
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Join Date: Jul 2005
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James (aka griffin) Stuff I'd like to see in Pyramid Griffin's Claw - fantasy Special Ops team |
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#18 | |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Heavy Gear is a very well-developed, well-written world. By bringing it to Steve Jackson Games, Dream Pod 9 has increased the potential market. |
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#19 | |
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Join Date: Jul 2004
Location: Austin
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Paul Chapman |
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#20 | |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Seriously guys, this is awesome. I've loved Heavy Gear for a long time, and now I can give SJGames more of my money to buy these books. Now, if we can just get a GURPS version that captures the feel of Gear Combat. |
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| Tags |
| heavy gear, silhouette |
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