08-26-2008, 09:06 AM | #1 |
Join Date: Sep 2006
Location: France
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No Move while Readying ?
I wonder why rules system designers have only put a step for the Ready maneuver. In fact, everybody is capable of running and drawing a blade, a gun or any item from his pocket without seeing his speed decrease. So why isn't it possible by the RAW ? To the book, you must slow down to 1 m/s to be able to take your blade, but what is the reason to force such an impossibility ? Even for openning a door (which is another option of Ready), I can, with enough synchronization, open a door while running (not sprinting, though) without lose much of my speed. How many cops have we seen running toward a cover while drawing his pistol ?
First, Fast-Draw isn't what I'm looking for. Fast-Draw enables to draw a weapon in less than a second. What I want is to be able to move the legs AND draw a weapon in a single second. Second, drawing a weapon isn't much of a complicated move - the lack of dice roll proves it - and certainly less than an attack. And yet, it is possible to attack while moving (with a penalty, though), but not while readying. Strange. I really think everyone, in particular fighters who are used to their weapons, should be able to Ready and take a full move. Maybe with a penalty to the Defenses because of the multi-tasking it imposes, but it isn't really difficult to operate something with your hand while your legs are moving (again, unless your legs or your arms do something very complicated, like attacking or running on a rocky ground) |
08-26-2008, 09:18 AM | #2 |
Join Date: Sep 2004
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Re: No Move while Readying ?
Ready also has a certain assumption that you're diverting your attention to pay attention to anyone that might attack you so you can defend.
I suppose "All-Out Ready" makes sense. Use a 1/2 move but take away defenses. |
08-26-2008, 09:43 AM | #3 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: No Move while Readying ?
Exactly. Ready only allows a step, but it also allows the full range of active defenses . . . including defense with whatever it is you just readied. You're quite welcome to create a Move and Ready maneuver, for fighters who don't know Fast-Draw, that allows full Move but denies you the ability to defend with what you're readying and calls for a DX-2 roll to get the weapon out without tossing it. Or an All-Out Ready that denies you all defenses but means you automatically get your weapon whilst running at full Move.
That said, I fail to see why Fast-Draw is so bad. Everybody I've ever played GURPS with handles moving and drawing weapons as a Fast-Draw attempt during a Move maneuver. It seems the most logical choice.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
08-26-2008, 10:01 AM | #4 |
Join Date: Sep 2006
Location: France
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Re: No Move while Readying ?
Yes, I agree, and as a player, I always give Fast-Draw to fighters, because it's logic that such a character learnt to draw rapidly a blade when needed.
But the only point of this topic is wondering about anybody incapable of drawing normally his blade while moving. Because it isn't much of a difficult move and easily pass the reality check. And because Fast-Draw needs a test, and so is risky, although a slow motion is possible to draw a blade, to prevent any accident (but again, while moving). Moving is essential in a fight, and only being able to stay in the middle while taking the sword out of the sheath is dangerous. Eventuelly, I must agree that to be able to defend at no penalty and with the very weapon you've just drawn, only a step should be allowed. But again, not all situations imply a need to defend, and less with the weapon drawn (think of the cop running for cover while drawing his gun) so such a maneuver is very useful. Thanks Kromm. |
08-26-2008, 11:34 AM | #5 |
Join Date: Aug 2004
Location: Olathe, KS
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Re: No Move while Readying ?
I've always played it as a character is moving and they want to fast draw a weapon as he is heading into combat. I want them to do a fast draw roll during this represent that something bad might happen while they were doing this. Like running and tripping while trying to draw their sword. If they don't have the fast draw skill they could use the default which may cause even more funny/painful things to happen if they fail.
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Bob Gilson Mib#3477 Formally Bobzilla GURPS Checker for Prime Directive |
08-26-2008, 11:40 AM | #6 |
Join Date: Sep 2004
Location: Reading, England
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Re: No Move while Readying ?
I like the concept of All-Out Ready. Imagine a scene with a Soldier PC and a CSI PC are staking out a high society party, expecting trouble. The trouble starts in the next room. The Soldier with Fast-Draw can burst in with pistol in hand. All-Out Ready is the answer to the CSI player's "Why can't I run and pull my pistol at the same time, just like in the movies?" The CSI player gets what he wants if he's prepared to risk no defence.
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Matthew Greet Air hostess: Would you like anything from the duty free trolley? Tank Girl: Yes! I'd like everything that's bad for me! - Tank Girl, Tank Girl 3 |
08-26-2008, 12:06 PM | #7 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: No Move while Readying ?
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BTW, my players are always asking about replacing Attacks with Readies in general (esp. if the have Extra Attack). Yeah, I know we've been through this. |
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08-26-2008, 12:27 PM | #8 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: No Move while Readying ?
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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08-27-2008, 02:08 AM | #9 | |
Join Date: Apr 2005
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Re: No Move while Readying ?
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08-27-2008, 04:41 AM | #10 | |
Join Date: Jul 2006
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Re: No Move while Readying ?
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Tags |
all-out ready, maneuvers, move and ready, ready |
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