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#171 | |
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Banned
Join Date: Apr 2008
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Toss in a +1 for the Perk, maybe. |
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#172 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#173 |
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Banned
Join Date: Apr 2008
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Belch (or Cry, Break Wind, Vomit, Sneeze etc. (pick one)) on Demand - fairly self-explanatory, really.
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#174 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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The ability to vomit on command exists in reall life and might have some interesting benefits to acting sick and very specific poison situations. |
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#175 | |
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Join Date: Jan 2006
Location: Finland
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#176 | |
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Join Date: Aug 2004
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__________________
...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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#177 | |
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Banned
Join Date: Apr 2008
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#178 | |
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Join Date: Oct 2005
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#179 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#180 |
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Join Date: Oct 2005
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Yes, I got that you were joking. But I also thought it was a good point, as the character who gets his/her clothing half torn-off in order to increase his sex appeal is a staple in pulp and adventure fiction. As always, the GM should decide if a given perk is appropriate to the game he or she is trying to run, and should feel free to modify them appropriately.
"I see you've torn your shirt again." - Alan Rickman's character, Galaxy Quest Otherwise, we can keep "Looks Good on Ya" as a perk as written, and add as seperate Perk, "Rugged Good Looks: character gains a +1 to Appearance whenever his/her clothing is torn, singed, and dirtied over the course of an adventure. The character must damage it in action - pre-damaged clothing or accidents with an iron don't apply." Last edited by Lord Carnifex; 08-18-2008 at 12:28 PM. |
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| Tags |
| house rules, perks |
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