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Old 08-17-2008, 07:31 AM   #171
Figleaf23
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Default Re: List Of your favorite Custom Perks

Quote:
Originally Posted by The Benj
Counter-interrogation Training
You've learned enough of the techniques of interrogation to be able to foil them being used against you. You may resist Interrogation with a Will-based Interrogation roll, if that would be better than your Will.

Naturally, only good for people who have Interrogation at IQ+1 or higher.

I'm thinking about expanding the principle to other Influence skills, at one Perk per Influence Skill.

Example
Don't Kid a Kidder
You know when people are trying to pull a fast one, because it's what you'd do! You may resist Fast-Talk with a Will-based Fast-Talk roll, if that would be better than your Will.
I like these ideas, but I think they're a little under-powered. For instance, I'd let a trained interrogator use his skill to resist interrogation without a perk.

Toss in a +1 for the Perk, maybe.
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Old 08-17-2008, 08:04 AM   #172
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Default Re: List Of your favorite Custom Perks

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Originally Posted by Figleaf23
I like these ideas, but I think they're a little under-powered. For instance, I'd let a trained interrogator use his skill to resist interrogation without a perk.

Toss in a +1 for the Perk, maybe.
IIRC in 3e there were two specialities of Interrogation - use and resistance. IIRC, they defaulted at -2 either way. Probably in SpecOps.
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Old 08-17-2008, 12:33 PM   #173
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Default Re: List Of your favorite Custom Perks

Belch (or Cry, Break Wind, Vomit, Sneeze etc. (pick one)) on Demand - fairly self-explanatory, really.
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Old 08-17-2008, 12:40 PM   #174
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Default Re: List Of your favorite Custom Perks

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Originally Posted by Figleaf23
Belch (or Cry, Break Wind, Vomit, Sneeze etc. (pick one)) on Demand - fairly self-explanatory, really.
Actually something similar already exists in on of the books. An example of voluntarily inflicting a disadvantage on oneself is of breaking wind on command to enact Bad Smell.

The ability to vomit on command exists in reall life and might have some interesting benefits to acting sick and very specific poison situations.
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Old 08-17-2008, 05:18 PM   #175
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Default Re: List Of your favorite Custom Perks

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Looks Good on Ya: You look good wearing any type of clothing -- dirty, rumpled clothes, the opposite sex's clothes, a burlap sack...it doesn't matter. +1 Reaction bonus from anybody you come in contact with, so long as you're dressed.
I'd say instead of reaction bonus it would just counter any possible reaction penalties for clothing. Take attractive appereance on top of it and you get net +1 wearing anything. OR if the character also has fashion sense he can make fashionable +1 clothes - from anything - for him/herself only..
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Old 08-17-2008, 05:36 PM   #176
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Default Re: List Of your favorite Custom Perks

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Originally Posted by Figleaf23
As others have remarked, this is WAAAAY powerful for a perk. It could put an opposing mage out of a whole combat scenario.

On the other hand, if you limit it to non-combat only, a -1 modifier on thinking and concentration for up to an hour would be okay.
Read what you quoted. Specifically the part that reads: "Non-Combat Situations"
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Old 08-17-2008, 07:02 PM   #177
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Read what you quoted. Specifically the part that reads: "Non-Combat Situations"
Thanks, but you're seven weeks late with this tip.
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Old 08-18-2008, 12:05 PM   #178
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Default Re: List Of your favorite Custom Perks

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Originally Posted by Molokh
Oh NOies! Why can't I look cool in when all ripped up? So now I have to choose between getting a bonus to my Active Defenses or getting +1 to Appearance. ;)
This is a fair criticism. However, if you want to go this way, I'd remove the bonus for when your uniform is intact. That'll get you the Captain Kirk effect, where he (supposedly) looks better when his uniform is torn to pieces. So change the language to "The outfit must be in good condition (i.e., not ripped or dirty) to get the benefit. If the character is an action hero or similar character, then ripped or torn clothing may be required." or something.
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Old 08-18-2008, 12:12 PM   #179
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Default Re: List Of your favorite Custom Perks

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Originally Posted by Lord Carnifex
This is a fair criticism. However, if you want to go this way, I'd remove the bonus for when your uniform is intact. That'll get you the Captain Kirk effect, where he (supposedly) looks better when his uniform is torn to pieces. So change the language to "The outfit must be in good condition (i.e., not ripped or dirty) to get the benefit. If the character is an action hero or similar character, then ripped or torn clothing may be required." or something.
I hope you did understand that I was joking. Aaaand, I'd definitely take this Perk next time I play a fighter type character.
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Old 08-18-2008, 12:23 PM   #180
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Default Re: List Of your favorite Custom Perks

Yes, I got that you were joking. But I also thought it was a good point, as the character who gets his/her clothing half torn-off in order to increase his sex appeal is a staple in pulp and adventure fiction. As always, the GM should decide if a given perk is appropriate to the game he or she is trying to run, and should feel free to modify them appropriately.

"I see you've torn your shirt again." - Alan Rickman's character, Galaxy Quest

Otherwise, we can keep "Looks Good on Ya" as a perk as written, and add as seperate Perk, "Rugged Good Looks: character gains a +1 to Appearance whenever his/her clothing is torn, singed, and dirtied over the course of an adventure. The character must damage it in action - pre-damaged clothing or accidents with an iron don't apply."

Last edited by Lord Carnifex; 08-18-2008 at 12:28 PM.
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