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Old 08-15-2008, 01:44 AM   #1
Chethrok_Bloodfist
 
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Join Date: Aug 2008
Default Convert This Villain from D&D 3.5 to GURPS

I'm currently taking a D&D 3.5 campaign I've been planning and changing it to GURPS. So far, the one thing that I'm completely lost on is how to properly balance a fight. The encounter balancing system is one of the strong points of D&D, in GURPS it seems like the only aid is lots of experience (which I don't have).

Any comments or advice will be greatly appreciated!

The Villain: Hardin Issacs, a witch hunter who has been possessed by a powerful demon.

The Design Requirements:
1) He needs to be able to provide a challenging (but not impossible) fight for four 150-point characters in a TL3 fantasy setting.
2) The central ability I have envisioned for him is having long, razor sharp blade limbs erupt out of him to impale the PCs (reminiscent of Kerrigan from StarCraft or Marcus from Underworld 2). This is the one ability he's gotta have.
3) Overall, he should be really tough but slow and not that hard to hit (the demon grants him resilience but his movements are jerky like a marionette's).
5) He should also have some sort of supernatural fear ability or terror effect.

Here's the stats I came up for him under the D&D rules, for those of you who are familiar:

Spoiler:  


Major Questions:

1) How much HP should I give him? I was thinking somewhere in the neighborhood of 25 or 30HP, with DR 1 or 2, is that too much?
2) Should I even bother with a points cost for him, or should I just give him the abilities I want to give him?
3) So far, the best I can come up with for his limbs are Strikers (Impaling, Long x2, Cannot Parry). Any suggestions on how to better represent them?

If anybody feels like actually statting him out, that would be awesome. However, I'll take whatever advice I can get, no matter how general or specific.
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