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Join Date: Jun 2006
Location: On the road again...
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Andromeda-class Carrier
The flagship design of the Colonial Defense Force, the Andromeda-class carrier was designed for two reasons. The first was to provide the CDF with a carrier capable of housing multiple wings of fighters, providing the area in which these carriers were assigned much greater air cover than would otherwise have been provided. The second reason was purely political: By fielding a carrier of its size, the CDF intended to prove that it was superior to any force prior to its inception as well as superior to many of its contemporaries. While the Andromeda-class does meet both demands, much has been remarked - behind closed doors, at any rate - of its giant price tag, which is equal to or greater than the GDP of many of the CDF's member nations! Because of this price tag, only six of these craft have been built: Andromeda, Cassiopeia, Athene, Artemis, Kali, and Parvati. Each of the six has been adopted by a System Admiral as hir flagship. The Andromeda is capable of carrying between 6,000 and 20,000 fighters of varying designs; its normal complement is around 3,000 fighters and additional support craft. Once, however, one of the System Admirals tested the capacity of the hangar bays by permitting his ship to carry six Xia-class light carriers on board, one per hangar bay system, each with its own full complement of fighters! TL: 11^ dST/HP: 1,000 Hnd/SR: -3/5 HT: 13 Move: 2G/c LWt: 3,000,000 Load: 794,928 SM: +15 (2,000 ft) Occ: 33,280ASV dDR: 500 Range: 1x Cost: $278.8B Notes: Streamlined: No Nationality of Origin: Colonial Defense Alliance Front: [1] Armor, Diamondoid; dDR 500, $30B [2] Control Room; C12 Complexity, Comm/Sensor 15, 60 Control Stations, 300 Workspaces, $6B [3] Habitat; 20,000 Cabins, 300 Workspaces, $3B [4!] Weapons, Secondary Battery; 300 Workspaces, $15B [5!] Weapons, Tertiary Battery; 300 Workspaces, $15B [6] Hangar Bay; 100 kt Capacity, Launch Rate 5kt, 300 Workspaces, $300M Middle: [1] Armor, Diamondoid; dDR 500, $30B [2] Hangar Bay; 100 kt Capacity, Launch Rate 5kt, 300 Workspaces, $300M [3] Hangar Bay; 100 kt Capacity, Launch Rate 5kt, 300 Workspaces, $300M [4] Hangar Bay; 100 kt Capacity, Launch Rate 5kt, 300 Workspaces, $300M [5] Cargo Hold; 150 kt Capacity [6!] Weapons, Tertiary Battery; 300 Workspaces, $15B [core] Power Plant: Antimatter; 1 PP, 35 year endurance, 300 Workspaces, $15B Rear: [1] Armor, Diamondoid; dDR 500, $30B [2] Hangar Bay; 100 kt Capacity, Launch Rate 5kt, 300 Workspaces, $300M [3] Hangar Bay; 100 kt Capacity, Launch Rate 5kt, 300 Workspaces, $300M [4!] Hot Reactionless Engine; 2G accel, 300 Workspaces, $10B [5!] Stardrive Engine; 300 Workspaces, $30B [6!] Weapons, Tertiary Battery; 300 Workspaces, $15B [core] Power Plant: Antimatter; 4 PP, 20 year endurance, 300 Workspaces, $60B Design Features: Artificial Gravity; $3B Forward Secondary Battery Breakdown: 5 100GJ Particle Beam Turrets Option: Improved dDmg: 2d x 50 (5) burn rad sur Range: Long sAcc: -2 Rcl: 1 5 Fixed-Mount 80cm Launchers Option: 10MT Nuclear dDmg: 8d x 10,000 burn ex rad sur (plus 6d x 20,000 cr ex in atmosphere) Missile Shots: 150 sAcc: 4 Range: Extreme Rcl: 1 Forward Tertiary Battery Breakdown: 30 300MJ Particle Beam Turrets Option: Improved Option: Very Rapid Fire dDmg: 3d x 5 (5) burn rad sur Range: Short sAcc: -3 Rcl: 1 Middle Tertiary Battery Breakdown: 30 300MJ Particle Beam Turrets Option: Improved Option: Very Rapid Fire dDmg: 3d x 5 (5) burn rad sur Range: Short sAcc: -3 Rcl: 1 Aft Tertiary Battery Breakdown: 30 300MJ Particle Beam Turrets Option: Improved Option: Very Rapid Fire dDmg: 3d x 5 (5) burn rad sur Range: Short sAcc: -3 Rcl: 1 Habitat Breakdown: Bunkrooms: 7,500 (7,500), full life support Cabins: 800 (800), full life support Luxury Cabins: 40 (80), full life support Cells: 400 (400), full life support Briefing Rooms: 200 (200) Establishments: 400 (800) Labs: Science!: 200 (400), $6B Offices: 500 (500) Sickbays: 1,000 (1,000) Steerage Cargo: 41,600 tons (8,320) Minimum Crew: Control Room: 60 Turret Gunners: 95 Ship Technicians: 3,000 Hangar Technicians: 1,800 Medics: 100 ------------------------- Total: 5,055 Luxury Cabins: Admiral Captain First Officer Second Officer Chief Medical Officer Chief Engineer Quartermaster Commander Air Group Marine Commander So, please critique. Edit: Reworked the Habitat layout, and adjusted the Load to account for the steerage cargo. A ship like this may also use one of the hangars for cargo space. Edit: Added in details on the Secondary (Main) and Tertiary (Point-Defense) Batteries. Adjusted Crew for turret gunners. Altered the Occ and Load to account for reworked math on the accomodations capacity. Edit: Separated the Weapons and Habitat breakdowns from the sections.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 11-12-2008 at 03:26 PM. |
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