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#11 | |
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Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Quote:
Level 2: you are rendered unconscious at -10xHP, but you're not dead. Level 3: You immediately become an insubstantial being at -10xHP, but you're not dead. |
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#12 | |
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Join Date: Apr 2007
Location: B'ham AL
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Quote:
So start there and narrow it up?
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Afghanistan is a beautiful country...save for all the humans that loiter about the place. |
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#13 | |
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Banned
Join Date: Apr 2008
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#14 |
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Join Date: Sep 2007
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Add ablative DR to taste.
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#15 |
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Banned
Join Date: Apr 2008
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There are several cases of stepped advantages and such that lead to a finally priced absolute version. They might be appropriate models for pricing an absolute level of Hard to Subdue. Consider:
-Resistant thru Immune -Fearless thru Unfazeable -Extended Lifespan / Unaging -Less sleep/Doesn't Sleep -Extended Duration/Permanent. |
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#16 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyďv, Ukraine
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#17 |
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Join Date: Oct 2007
Location: Richmond, California, USA
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I'd call it 20 points.
Reason: -Hard to Subdue is 2pts / level. For most characters, 8 levels of Hard to Subdue means that you're rolling against 18 to avoid falling unconcious. 18 is a nice number, for 3d6. -Compare to Less Sleep and Doesn't Sleep. Less Sleep costs 2pts / level, and 8 levels of Less Sleep would mean you never have to sleep, if it were allowed. But instead, you're supposed to take Doesn't Sleep, which costs 20 points. Seems equivalent enough to me. |
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#18 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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*shrug* Blame the authors for deciding to name the stupid enhancement "Irresistible Attack". Unfortunately, there are many people in this world who don't bother reading the actual description of something and just judge it by its name alone.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#19 | |
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Join Date: Aug 2004
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<< >> What?! heh Maybe one day I'll collect all the little troublesome bits like that and start a thread "4E Pet peeves" :/ ... or has that already been done :? |
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#20 | ||
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Banned
Join Date: Aug 2004
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Old Thread
Quote:
Unconsciousness is an "Affliction", Basic set page 428-429. Immunity can protect you from “Afflictions” So: Immunity to All Unconsciousness: Very Common [30]. Immunity to Unconsciousness from Injury: Common [15]. Unconsciousness rolls below 0HP and Unconsciousness from stunning and knockdown rolls, and from some criticals. Immunity to Unconsciousness from Unconsciousness rolls below 0HP: Occasional [10]. Many cinematic characters seem to have this, they never just lose consciousness for injury, but one good blow can still knock them out. Last edited by NineDaysDead; 07-18-2008 at 03:42 PM. |
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