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Old 07-17-2008, 04:55 PM   #11
reverend
 
Join Date: Jul 2006
Location: Fremont, CA
Default Re: Inanimate sacrifice in Thaumathology

Quote:
Originally Posted by Huyderman
Under the rules for Inanimate sacrifice in Thaumathology, it recommends [starting wealth/250] per energy. Isn't this awfully cheap?
It's cheap, but it's also generally supposed to involve rare materials.

I plan on allowing inanimate sacrifice for my Dungeon Fantasy game but only for unusual items that are found in areas that adventurers tend to be exploring. Crystals found in the Caves of Chaos, parts harvested from overtly magical critters, mithril ore found in the high-mana zones of abandoned Dwarven mines, or the phylactery of a lich, etc.

Just like with magic items, my PCs have to work for it... :)
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Rev. Keith Johnson (keithalanjohnson AT gmail.com)

GMing: Savage Frontier (weekly GURPS Dungeon Fantasy)
GMing: Promise of Fear (weekly Changeling the Lost)
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