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#131 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#132 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#133 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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A scholar can use his special Wild Talent to cast just about any Healing spell he wants. Not over and over . . . but he can start out with up to two levels of that trait, allowing him to have up to two castings of Major Healing or even Great Healing per session, if he needs it. And an artificer can accumulate as many healing potions, balms, gems, etc., as he wishes; leave them at some unspecified "back at town" location; and Gizmo them into existence as needed. This isn't cheap or free, but after a couple of adventures, it will amount to a few instant healings per game session that use resources that nobody has to carry -- and that, truth be told, will probably be easy to hoard. Also, as DF 2 notes, he can use Alchemy to get the ones he does buy at 20% off (or at 50% off, if the GM allows him to learn Herb Lore, although that limits other abilities). In actual play, my gamers' PCs rely more on their artificer's healing elixirs, their wild mage's "remembered" Healing spells (via Wild Talent), and their shaman's Healing advantage than they do on castings of studied Healing spells. Thanks to defense rolls and DR, GURPS hack n' slashers generally avoid injury, where in other games they would lose HP; so really, what you need is one or two large, reliable healings, not lots of small ones. These sorts of abilities deliver that.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#134 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#135 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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#136 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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It's an artifact of weapon damages being pretty darn high while HP are held to more moderate levels. For firearms and blasters and such, obviously damage get get pretty uber pretty fast. as power level increases, damage dealing ability goes up. Damage soak ability often does not unless players are encouraged to make their characters suitably robust.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#137 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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#138 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Well in this case, it has nothing to do with genre . . . it's just how the game works. I can truthfully say that I've run well over a thousand GURPS combats, especially if I include Man to Man tourneys in 1985. Whether the battles were high-tech or low-tech, high-powered or low-powered, high-realism or using every cinematic rule going, the usual outcome was a few PCs totally blasted and on the floor, but the rest unscratched. I've very rarely seen battles where everybody was a little hurt and the PCs needed someone to patch them all up a tad; the all-or-nothing nature of active defenses tends to prevent that.
You can certainly build a mountain-of-HP fighter and rely on that instead of defenses to not die, but that's just another person who needs lots of healing. He simply doesn't fall down from it.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#139 | |
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Join Date: Jan 2008
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A hit in GURPS is a hit. A hit in the other game is an abstract concept of leeching away at the enemy's ability to survive combat. |
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#140 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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