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#1 |
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Join Date: Aug 2004
Location: Pittsburgh PA USA
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That can be a good way to lose a player. Why do you want him to play something that he doesn't want to play?
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Cap'n Q When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain |
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#2 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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I'm curious what I actually use Gurps for. Lets see...
One shots include: Icops assulting a lich's castle (action, infinte worlds, magic as powers) Investigating aliens meeting with a warlord (action, first contact, space opera) And then there is Corco's Villa and Lost in Dreams, which are long term campaigns that span multiple genres, and would deserve their own post.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#3 |
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☣
Join Date: Sep 2004
Location: Southeast NC
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Personally, I'm far more likely to consider intended tone and play style than genre when deciding what system to turn to.
I'll usually run GURPS for any campaign where I'm looking for high detail. BESM if I want the details more broad-strokes. Fate if I want rules-light storytelling. I've run multiple genres in all three.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#4 |
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Join Date: Sep 2008
Location: 127.0.0.1
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Currently Playing
GURPS D&D Forgotten Realms - Just switched with my group over to GURPS (after years of playing Midgard) and currently I'm running the original Pool of Radiance campaign from the year 1989. We didn't bother to fully convert the rules to be D&D conform. Instead we're using the vanilla GURPS rules and magic system and play with them within the D&D FR setting, tweaking them where needed. Considering GURPS Cyberpunk (W. Gibson style) GURPS Aliens GURPS Cthulhu (as a replacement for the original Cthulhu system) |
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#5 | |
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Join Date: Sep 2006
Location: Chatham, Kent, England
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Quote:
Ongoing GURPS: Knights of the Star, Amazing Adventures in Archaeology. Currently 'Halfallaan' a Celto-Viking low-magic fantasy, 'Zombie Survivors' solo game being developed into a group game. Back Burner GURPS: The Box (SF exploration), Teen Muties/St. Martin's School for Gifted Youth, GURPS WWII: Zha Rodina! Red Air Force squadron. Desperadoes II, a cinematic Western. Considering GURPS Green Lantern Corps, Shong (China/Wuxia fantasy in a shared world, another continent on Halfallaan). |
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| Tags |
| campaign design, genre |
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