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#1 |
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Join Date: Jul 2005
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Currently playing:
*Legacy of Duat, an "early" Interstellar SF campaign in my own universe, featuring high nanotech, limited superscience and a few background elements similar to some from the Stargate universe. "Early" means that interstellar travel is easy compared to a realistic scenario from today's point of view, but still hard and time-consuming enough that it's a major untertaking for a powerful civilization. Player's won't be routinely exploring far-away star systems, and there's no interstellar political entity (yet?)... Recently finished: *Tales from the Enlightened Empire, a long-running fantasy campaign where magic is ubiquitous but limited in scope and enchantment, with a few ultra-tech elements, in a world of my own making. This will probably be continued somewhen. *The Hand of Apep, a historical adventure in Ancient Egypt with a few fantasy elements, later reinterpreted as a precursor to the abovementioned Space campaign. *Artifacts of the Ennead, a Mystery campaign transformed into a First Contact scenario after three chapters, set on 22th century Earth, another precursor of the abovementioned Space campaign. This, of course, cannot be continued as such. If it is continued, it will be a separate theatre of Legacy of Duat. In the planning phase: *Masks and Mirrors, a time travel/alternate world adventure in an early 16th century Mediterranean, set within a universe loosely based on Infinite Worlds. Maybe it will become a real Infinite Worlds adventure, I don't know yet. Seriously considering: *An adventure somewhere between dark fantasy and supers, loosely based on two recently read books I'm sure my players don't know ;). These are all mastered by myself. Unfortunately, I haven't had the opportunity to play GURPS as a player for more than 10 years. That was, IIRC, a GURPS Vampire:TM adventure. |
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#2 |
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Join Date: Apr 2008
Location: Århus, Denmark
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Active GURPS:
Cliffhangers: Pulp adventure of the 20s and 30s - campaign started 14 years ago Merc: Modern day military campaign, although several subcampaigns, the whole project started 12 years ago. |
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#3 | |
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Join Date: Mar 2005
Location: Adelaide, Australia
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#4 |
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Join Date: Sep 2008
Location: PDX/Deep UrLand, The OtherWorld
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I'm currently converting a fantasy setting Of Poets, Fools and Madmen from D&D 3.5 to GURPS 4 - skill based system helps get away from the excessive combat focus of D&D play and promotes more interactive role play around social abilities and intrigue.
For future (if I can find the players) I'm looking toward some Discworld (primarily the Ankh-Morpork Watch probably,) and some very steamy screampunk.
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Have Fun, Play Well, Amergin O'Kai _____________________________________ I read banned minds. I am not Fallen; That was a Power Dive! |
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#5 |
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Join Date: Jun 2006
Location: Maple Grove, MN
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Currently Playing none
Have Played In Alternate History Campigans with light fluffy fantasy feel, set around the years procedding the first crusades Post Apoctalypic world with mix tech levels, it was good game. Zombie Slayer Quicky Horror Game: It was goofy quicky fun game. Gurps Horror game Warhammer Good guys and Bad Guys game: I ran both of them, the bad guys killed each other, the good game got suspended. I would definitly like to bring this game back to life. Campigns brooding in my mind Gurps DnD game: aka dungeon fantasy, but set in Greyhawk or Ebbaron.. i like the settings for DnD i hate the game, also the monsters are pretty cool in DnD and its always fun tring to convert things accurately to GURPS. Warhammer Themed Good Guy Game: All good guys form one warhammer faction, I have several games where they are Dwarves looking for Runes and artifacts. Bretonians on a Holy Quest, High Elves looking to twart the Dark Elves, Wood elves looking to stop the forest form being destroyed, Empire mages looking for research and artifacts, Engineers looking for long lost secrets and creating gadgets, Counts looking to expand their lands. Warhammer themed bad guy game: Same as above, but i'm slightly agianst it because it requires me to be a strict GM and set alot of rules pre game. Warhammer bad guys are real mean people, they either bully each other and end up killing each other, challenge each other constantly, sneak behind hte others back and stab them, or just out right each other.. so i got to find a way to nip that in the butt with out it happening I've mulled around a space pirate type of game. A crew goes around and hyjacks ships, loots broken ships or abandon ones... reacks a little havoc hear and there. I've also thought about a Shadowrun/cyber punk setting. Another Warhammer idea i've thought, was a blood bowl game =) Where the players are on a similar team, they are like 9th string players(which means you could be called in to play tomarrow still) and they work and practice and wheel deals to be on the first string after gaining experience or making the money to buy the spot on the team, they start playing becoming stars. This wouldn't be a very long term game, but i've really thought about it. |
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#6 |
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Banned
Join Date: Jun 2005
Location: Bristol
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Two themes really
Super/Cyberpunk/SF wtih martial arts and conspiracies A mish mash of genres but sort of hard science. 19th Century fantasy with some fantasy races and gunpowder, magic etc. plus minature based Generic fantasy for man to man episodes of cheesy film plots. |
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#7 | |
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Join Date: Oct 2008
Location: Provincia Germania Inferior
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#8 |
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Join Date: Mar 2005
Location: near Houston
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Currently:
Deadlands (Old West, horror, magic, steampunk) Weird WWII (WWII, 3e ritual magic, horror, mad science) Both are 3e. Favorite genres are mystery and horror.
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com Last edited by copeab; 10-17-2008 at 08:26 AM. |
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#9 |
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Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Playing Currently:
Warriors of Haunden Taleed (Isle of Yerom) GMed Historically: (GMing varied:I could be Only GM, Head GM, Member of the GM team, Assistant/Occasional GM. If the below sound impossible, run 5 different GURPS games at three different conventions a year for years, and run home/online games for decades.)
...And more.Played Historically: Many of the above (I usually share GM duties for a campaign) and many more.
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The Times They Are A-Changing! Your income is about to change Pyramid #4/4: Fantasy/Magic II The Alchemists' Guild and much more GURPS Fantasy Folk: Elves My first GURPS supplement Last edited by Alden Loveshade; 11-14-2024 at 09:37 AM. Reason: Removed redundant listing |
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#10 |
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Careful Wisher
Join Date: Jun 2005
Location: Oregon, WI
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All genres.
I have run GURPS Traveller, Outer Worlds (adaptation of a computer game), Ancient Greece, Medieval fantasy (Middle Eastern and Western), 60's Spy Fi. I've played in friends Old West and Steampunk campaigns as well. Played Dungeon Fantasy stuff as well. When I was still a grad student, I was running GURPS Vampire the Masquerade, and we played a silly game set at GURPS IOU. I've run GURPS campaigns with Fantasy races combined with pirates where orc and goblin raiders could come over the side of the deck at any time. I've run GURPS Midnight RPG as well. I have ideas of all sorts of wild and crazy things to run, but haven't gotten around to them. Best, -Paraj PS: My employer has a blog, and they wrote a blog about me and my life in gaming. Sharing with you all: https://www.promegaconnections.com/m...playing-games/
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~~~~~~~~~~~~~~~~~ P. Mandrekar, Geneticist and Gamer Rational Centrist "Everyone is entitled to his own opinion, but not his own facts"- Daniel P. Moynihan Last edited by Pmandrekar; 11-13-2024 at 10:54 AM. Reason: Addition of a link about my life in gaming geekery |
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| Tags |
| campaign design, genre |
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