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#1 | |
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In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
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Alas, over here, we've only got the fantasy game that our 8-year-old is GMing for us: her daddy plays a mage, and I play his no-good 'prentice... O:> (3rd Edition GURPS.)
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--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
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#2 | |
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Join Date: May 2008
Location: Vienna, Austria
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Presently I'm gearing up for a home brew Space campaign. I love the detailed feel and the seamlessness with which I can add alien races as the PCs venture into a never before explored region of space (beyond a Jump Gate) and another alien race finally begins to get to the same area of space that humanity is exploring presently (not beyond the Jump Gate, this is the region to the spiward of Sol).
In the past I used it for a very grim and gritty Conanesque campaign in Hyboria (way back in the late 80s) and conversely for a Supers (albeit a lower powered campaign, the toughest of which was about the 500 point range) game. Another thing I WANT to do with this is a CoC like game, but set in the very early 22nd century in an otherwise standard Transhuman Space type universe. That one is just on the drawing board though. Isshia
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#3 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#4 | ||
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Join Date: May 2008
Location: Vienna, Austria
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The nice thing about it is that for the alien races soon to be encountered I don't need much of anything definitive yet. One race is xenophobic and isolationistic in the extreme with a definite shoot first, second and third and don't bother to question the corpses mentality (except for their rebellious branch, who are suicidally rapacious by human standards and have a superiority complex the size of a nebula) and the other is literally in another galaxy that can only be reached by means of an ancient, little understood alien technology. Neither situation leaves much room for easy exploration in occupied territory, so I only need nearby systems early on. And, set in the not too distant future, although humanity has spread out to 52 permanently inhabited systems, there has not been the thousands of worlds proliferation of Traveller to worry about. All in all it's easy enough done, making the outer systems merely extensions of their patrons for the greater part with a few side lights that will stress the intrigue and exploration aspects without getting too much in to Ms Winfrey's backyard. Isshia
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#5 |
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Join Date: Apr 2008
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We are using it for:
A modern SHTF game (Think Jericho) Stargate Want to use it for if I could find some good info: Robotech Battlestar Galactica |
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#6 |
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Join Date: Nov 2005
Location: Seattle, Washington
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Currently running:
Agents of the League -- Spies/special agents pretending to be itinerant merchants in a GURPS Traveller/Space pocket empires homebrew universe. Lost Cities -- Explorers in an alternate 1880s where magic and paranormal phenomena are starting to appear in the remote corners of the world. Sort of a Shadowrun/Torg/Falkenstein mashup. Considering: Krasny Angar -- Stalin gets ahold of the Tunguska UFO wreck and starts using alien technology to export World Communism. Sort of Indiana Jones meets Sky Captain versus the Commies in the early 1930s. Connecticut Yankees -- Modern day enormous cruise ship gets warped back to 8th century Mediterranean France. Always 'Round Midnight -- Inhabitants of a magical realism pocket universe New York City analogue become enlightened players in the occult struggle to dominate the city. Bronze & Steam -- Fantasy Hellenic campaign in which one kingdom throws off the rule of the gods and develops anachronistic technology. Influenced by bicameralism and 300. Hazy ideas: "Woodjie Nights" [working title] -- Set in the dingy dives and glittering nightclubs of New York City in the 1970s, where magic metaphorically substitutes for drug use (and abuse/addiction). Different musical genres (disco, punk, glam, lounge, reggae, etc.) stand in for different types of magic. (This may turn out to work better with Unknown Armies.) "Hogwarts '14" [working title] -- Recent graduates of England's secret college of wizardry join up to Do Their Bit in the Great War. GURPS War World
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-- Bryan Lovely My idea of US foreign policy is three-fold: If you have nice stuff, we’d like to buy it. If you have money, we’d like to sell you our stuff. If you mess with us, we kill you. |
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#7 |
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Join Date: Oct 2008
Location: Provincia Germania Inferior
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I play GURPS since more than 10 years, always 3rd Edition.
Usually I use GURPS for a more realistic, historical roleplaying (as opposed to D&D for High Fantasy, Call of Cthulhu for Horror and some more obscure settings occasionaly). What we did in GURPS:
Last weekend I finally could not resist anymore and acquired GURPS 4th Edition. I am still reading the rules and then will start converting... :) I'd like to continue all campaings with the new ruleset. |
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#8 |
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Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Homebrew Cinematic Steam Punk is FTW!!!
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#9 |
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Join Date: Jun 2008
Location: Milwaukee, WI
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Currently Playing
Nothing. Nobody Likes Me *Maudlin, maudlin* *whine, whine* Ready to Play: Wooden Ships and Iron Men - A Gurps low-magic fantasy. Very cynical and Jaded world where the villains seem to profit, and the good seem to fail. It will use almost all the realistic rules in Gurps Martial Arts. And yes, mooks will swarm you (no sword-fighter's etiquette) A Changeling: the Lost game* The Created of Gary (A Promethean Story)* In Development A Cyber-military game An Age of Unreason style game. A homebrew dystopian magi-punk world. A Vampire: The Requiem Game* Considering Gurps Terradyne Gurps China An Iron Kingdoms Conversion *These are put in because I felt that my GURPS list lacking, and I didn't want people to think I was "slacking" when it came to games. I have other ideas, but the come and go like wind. I had at least 2 today that I forgot.
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Just Bought: Succesful Job Search! Currently Buying off: Fat *Sigh* and Poverty. Number of signatures inspired: 1 Word of God and Word of Kromm are pretty much the same thing in my book |
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#10 |
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Join Date: Jun 2005
Location: Parnamirim, Brazil
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Currently Playing
Redline High: although it went through a LOT of changes, it´s nowadays a high-school game were the PCs are a bunch of students in a illuminati school (that they are just starting to outguess), and slowly discovering that they are gods themselves. Or children of the gods. Something like that, whatever. Clearly inspired by Orphans of Chaos, with a Beverly Hills 90210 twist. In Development GURPS Shadowrun: out-of-the-box seting, 4th edition, only with the magic in GURPS-style and slightly toned down (so it´s less like Technomancer and more like Dresden Files). Instead of being regular shadowrunners, the PCs are members of a "consulting" office for the very rich and not very famous. GURPS Dogs in the Vineyard: just, just like it said. I love the setting, my players love weird westerns, but hate the mechanics. So, GURPS. A group of dogs walking around the land, righting wrongs up and down in the name of the Lord of Life. Seriously Considering GURPS Millenium Mercs: a space-opera military campaign, set in a brazilian sci-fi RPG´s universe (sadly out of print since the early nineties). The PCs are a mercenary company operating in a dangerous neutral zone between the imperialistic Republic, the opressing corporate systems and the expading Organian Expanse of the Orion Arm. GURPS IST Undercover: superheroes goes to the dark side - in this gritty-toned IST world, the PCs are member of an elite group that goes against terrorists, organized crime and the drug dealer business, always in a black ops manner.
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Perssek - GURPS GM, frustrated writer and enthusiastic dad: well, it could be worse... |
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| Tags |
| campaign design, genre |
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