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Old 07-08-2008, 02:42 PM   #1
Hannes665
 
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Default Re: What Genre do you use GURPS for?

Currently GM:
Gurps Spec Ops. EU spec op team in the year 2011.
Gurps DF/Fantasy - Forgotten Realms rip-off.
Victorian "Black Opīs". Been on hold for more than a year... considering revamping later.

In Development:
Gurps Star Wars. Been on a Hiatus for almost a year now.
Gurps WW2 Action. Good for few sessions.
Gurps Pulp. 1930īs. Been in development since Feb/March this year.

Considering:
Modern late 1980īs MacGuffin adventure.
Vietnam - Links to Modern.
Late 1950īs early 1960īs supers.
Dark and Gritty Fantasy TL:2. Based on Roma Arcana.
Cyberpunk/CyperPulp 2078.

I have played or GM.
Fantasy - More than 1 version.
Old West.
Horror.
Sci Fi. Both Hard Sci and Cinematic Sci Fi.
Oriental.
Supers.
Pulp.
WW 2.
Vietnam.
Modern. All kinds.
Gurps Star Trek TNG era.
Gurps Firefly .... could have gone better.
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Last edited by Hannes665; 07-08-2008 at 02:45 PM.
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Old 07-08-2008, 02:48 PM   #2
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Default Re: What Genre do you use GURPS for?

Currently GMing GURP: Ravenloft
Up Next: Modern Psionics

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Old 07-08-2008, 02:52 PM   #3
Mark Skarr
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Default Re: What Genre do you use GURPS for?

Current Games:
I have several iterations of my Super San Diego game going.
I have a GURPS BattleTech game going as well.

In the works:
GURPS Fallout

I'll use GURPS for pretty much anything.
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Old 07-08-2008, 07:01 PM   #4
Mr_Sandman
 
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Default Re: What Genre do you use GURPS for?

Current:
  • Sort of wuxia/low power supers - introducing my kids, who watch Naruto and Avatar, to GURPS.
  • 2300 inspired, safe-tech space

Past:
  • GURPS: Mage the Ascension (my longest running campaign)
  • Supers
  • A bunch of other one-shot adventures or aborted campaigns (happens a lot, as my players and I have often have difficulties getting together on a regular basis).

Considering:
  • Reduced power Black Ops/cliffhanger set in the 1930s.
  • Old-fashioned sword and sorcery fantasy.
  • Anything that players seem really interested in.
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Old 07-08-2008, 10:03 PM   #5
Figleaf23
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Default Re: What Genre do you use GURPS for?

Presently GMing:
A swashbuckling campaign on an archipelago world that has degenerated from ultratech down to TL4.

Presently playing in:
A homebrew continent of Hindu/Muslim cultures and variant native races set on the Banestorm world.

Recently played:
-A low magic, high realism early Vikings campaign.
-A First Crusade/Initial Banestorm campaign.

Planning:
A TL9 'just reaching for the stars' Illuminated Supers Space campaign.

Considering:
A framework for simple one-offs like an Autoduel home-brew, or a WWI Aces homebrew with horror.

Last edited by Figleaf23; 07-08-2008 at 10:15 PM.
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Old 07-08-2008, 10:10 PM   #6
Crakkerjakk
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Default Re: What Genre do you use GURPS for?

Quote:
Originally Posted by Figleaf23
-A low magic, high realism early Vikings campaign.
Sounds awesome. I've always wanted to run/play in a low-fantasy vikings game, but I don't know anyone else who shares that desire, mores the pity.

*EDIT*
I like your new sig, Figleaf.
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Old 07-08-2008, 10:19 PM   #7
Figleaf23
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Default Re: What Genre do you use GURPS for?

Quote:
Originally Posted by Crakkerjakk
Sounds awesome. I've always wanted to run/play in a low-fantasy vikings game, but I don't know anyone else who shares that desire, mores the pity.
The GM who ran the Vikings campaign did an amazing job of building a detailed understanding of the society. At first it was frustrating dealing with deep realism at TL2 (e.g. loooong healing times, if you were lucky enough to survive a fight), but ultimately it was very rewarding.

Thanks, re: the sig.
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Old 07-08-2008, 10:19 PM   #8
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Default Re: What Genre do you use GURPS for?

I've just started running an Illuminati University game. Hopefully it will have some real legs.

Unfortunately, I seem to have bad luck with GURPS campaigns. Despite my love of the system, for one reason or another, the campaigns I try to run fall apart after only a few sessions. I've run Infinite Worlds (twice, one lasted a half-dozen sessions and is my longest-running GURPS game to date), Banestorm (twice), Transhuman Space, Cabal, Technomancer, a homebrew Steampunk setting, and a Supers game based on the Ultimate Marvel universe.

I don't have this problem with other systems. I've run campaigns in D&D 3.5 and Buffy the Vampire Slayer that have run two years each (both with a few months off at a time, being run in college). I ran a Mage: The Ascension campaign for a year and a half (also in college).

I'm hoping to break my bad GURPS streak with this IOU game. I'm shooting for 6 good months of gaming, if not more. If it works out, I'm thinking about one of the following for my next game (among several ideas for other systems):

  • A Banestorm campaign set in Teridar (Norther Megalos).
  • A modern-fantasy Cliffhangers game set in the mid-50s.
  • A modern-fantasy noir game set during WWII (a prequel to the above Cliffhangers game).
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Old 07-08-2008, 10:25 PM   #9
Crakkerjakk
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Default Re: What Genre do you use GURPS for?

Quote:
Originally Posted by ham2anv
I've just started running an Illuminati University game. Hopefully it will have some real legs.

Unfortunately, I seem to have bad luck with GURPS campaigns. Despite my love of the system, for one reason or another, the campaigns I try to run fall apart after only a few sessions. I've run Infinite Worlds (twice, one lasted a half-dozen sessions and is my longest-running GURPS game to date), Banestorm (twice), Transhuman Space, Cabal, Technomancer, a homebrew Steampunk setting, and a Supers game based on the Ultimate Marvel universe.

I don't have this problem with other systems. I've run campaigns in D&D 3.5 and Buffy the Vampire Slayer that have run two years each (both with a few months off at a time, being run in college). I ran a Mage: The Ascension campaign for a year and a half (also in college).

I'm hoping to break my bad GURPS streak with this IOU game. I'm shooting for 6 good months of gaming, if not more. If it works out, I'm thinking about one of the following for my next game (among several ideas for other systems):

  • A Banestorm campaign set in Teridar (Norther Megalos).
  • A modern-fantasy Cliffhangers game set in the mid-50s.
  • A modern-fantasy noir game set during WWII (a prequel to the above Cliffhangers game).
Here's to hoping you break your streak, ham. I've had some trouble getting my players to understand why I like GURPS so much. Part of the problem is I can be fairly impatient. The other part is they keep assuming it works like D&D. I'm trying a more modern game in order to highlight where GURPS excels, and to get away from any preconceptions that they might have pertaining to fantasy.
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Old 07-08-2008, 10:28 PM   #10
Cernig
 
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Default Re: What Genre do you use GURPS for?

Currently Running
Tethira, a fantasy campaign now in its fourth version, the first three being DnD games.

Beyond The Veil - Modern Horror/Conspiracy heavily influenced by the Anitaverse and Call of Cthulhu.

X-Side - near future mutant superheroes. (This and BtV started out as the same campaign, but it was too much in one setting so we junked it and started again, separating out the supers from the supernaturals.)

Infernal reign - post apocalyptic Hell On Earth, with demons entering the world in 45 through the Trinity banestorm.

Currently Playing
Tethira, a different part of the world as GMed by my son.

Contemplating
A conversion of my CP2020 campaign to GURPS

Traveller, with a twist based on my old Star Frontiers campaign from two decades ago.

Infinite Worlds

Regards, C
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