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Join Date: Jun 2008
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Thanks for all of the corrections and suggestions. Here Is my are my redesigns. People made the suggestion that I was using to little space for spacecraft considering the Kuznetsov is a carrier, so since I didn't need so many generators I added two more spaces for hanger decks. I also lowered acceleration down to 1G. Now that I corrected how many powerpoints I need ( I still don't know why I thought ECM, and Arrays needed power) I was able to improve my ships capabilities.
So here are the the redesigns. I'm also working on more of the equipment for ground warfare. Admiral Kuznetsov Unstreamlined TL: 10 SM: +14 Loaded: 134,180 dST/HP: 700 Hnd/SR: -3/5 HT: 13 dDR: 200 Occ: 6000ACV Move:2G Lwt: 1,000,000 Cost: $99,020,000,000 Front: [1] Armor, Nanocomposite Hardened [2!] Weapons, Secondary Battery [3] Multi purpose array [4] Defensive ECM [5!] Stardrive Engine [6] Weapons, Tertiary Battery missile turrets [core] Control room Middle: [1] Armor, Nanocomposite Hardened [2!] Weapons, Tertiary Battery [3-5] Hangar Bay 90k tons, launch 2k tons [6] Habitat 6000 cabins [core] Fuel tank 50K tons (For the spacecraft she carries) Rear: [1] Armor, Nanocomposite Hardened [2!] Weapons, Secondary Battery [3] Cargo Hold 50K tons [4!] Standard Reactionless Engines [5-6] Power plant, Fusion Reactor 2 power points 4pts Features: Artificial gravity, Gravitic compensators, High automation, Hardened armor Habitats: Total life support10 x luxury Cabins(20), 500 x cabins(500), 1180x Bunkrooms(1180), 20x labs(40), 30x cells(30), 10x office(10), 50x Robotic minifac(50), 200x Automed sickbay(200), 10x Briefing room(10), 180x Establishments(360), 3300x Steerage cargo(3000) Weapons: Front: 4 x 30GJ Particle beam turrets, 4 x 8cm VRF gun turrets, 2 x 64cm Missile launcher turrets, 30x 56cm Missile turrets Center: 10 x 10GJ Particle beam turrets, 12 x 7cm VRF gun turrets, 8 x 56cm Missile launcher turrets Rear: 4 x 30GJ Particle beam turrets, 4 x 8cm VRF gun turrets, 2 x 64cm Missile launcher turrets. Air Wing: 1200 x TAF-12 Sable, 300x TAF16 Valkerie, Various shuttles and drop ships. TAF-12 ( Trans Atmospheric Fighter ) Sable TL: 10 SM: +5 Loaded Mass: 30Tons dST/HP: 20 Hnd/SR: 0/4 HT: 12 dDR: 5 Streamlined: Yes Occ: 1sv Move: 2G / 45mps Cost: 9M Front: [1] Armor, Nanocomposite Hardened [2] Defensive ECM [3] Crew compartment, 1 person [4] Tactical Array [5-6!] Weapons, Major Battery, 5cm Rapid Fire Gun [core] Middle: [1] Armor, Exotic, Nanocomposite Hardened [2] Weapons, Major Battery 7x20cm Missiles [3] MHD Turbine Power plant [4-5] Cargo Hold 1.5 tons, Ammo 1200 X 5cm rounds [6] Fuel Tank [core] Fuel Tank Rear: [1] Armor, Exotic, Nanocomposite Hardened [2-3] High Thrust fusion torch engines [4-6] Fuel tanks [core] Fuel Tank Features: Winged, Ram Rockets, Stealth Hull, Emergency Ejection Weapons Front: 2 x 5cm fixed rapid fire guns Middle: 7x20cm Missiles TAF-16 Valkerie TL: 10 SM: +6 Loaded: 100 tons dST/HP: 12 Hnd/SR: 0/4 HT: 12 dDR: 7 Streamlined: yes Occ: 2SV Move: 1G/ 37.5mps Cost: $27,910,000 Front: [1] Armor, Nanocomposite hardened [2] Control Room [3] Defensive ECM [4] Tactical Array [5!] Weapons, Medium Battery (1x5cmRF gun, 14x20cm Missiles) Fixed Forward facing [6] Weapons, Major Battery (10x24cm Missiles) Fixed Forward facing [core] Middle: [1] Armor, Nanocomposite hardened [2] MHD Turbine [3!]Weapons, Medium Battery (2x10MJ Particle beam turret)* [4] Weapons, Major Battery (10x24cm Missiles) Fixed Forward facing [5] Fuel for MHD Turbines X12 duration [6] Fuel [core] Fuel Rear: [1] Armor, Nanocomposite hardened [2-3] Fusion Torch engines [4-6] Fuel [core] Fuel Features: Winged, Ram Rockets, Stealth Hull, Emergency Ejection Weapons: Front: 1x5cmRF gun, 14x20cm Missiles Middle: 1x dual barrel10MJ Particle beam turret, 10x24cm missiles * The unused weapons slot is used to store 600 extra rounds of 5cm ammo I will must likely put up up a websight with more ships and equipment in the near future. Last edited by Clusterfrak; 07-15-2008 at 06:24 PM. |
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