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Old 07-05-2008, 04:33 PM   #1
Clusterfrak
 
Join Date: Jun 2008
Default ( Spaceships) Admiral Kuznetsov Rebuild

Thanks for all of the corrections and suggestions. Here Is my are my redesigns. People made the suggestion that I was using to little space for spacecraft considering the Kuznetsov is a carrier, so since I didn't need so many generators I added two more spaces for hanger decks. I also lowered acceleration down to 1G. Now that I corrected how many powerpoints I need ( I still don't know why I thought ECM, and Arrays needed power) I was able to improve my ships capabilities.
So here are the the redesigns. I'm also working on more of the equipment for ground warfare.

Admiral Kuznetsov
Unstreamlined
TL: 10
SM: +14
Loaded: 134,180
dST/HP: 700
Hnd/SR: -3/5
HT: 13
dDR: 200
Occ: 6000ACV
Move:2G
Lwt: 1,000,000
Cost: $99,020,000,000

Front:
[1] Armor, Nanocomposite Hardened
[2!] Weapons, Secondary Battery
[3] Multi purpose array
[4] Defensive ECM
[5!] Stardrive Engine
[6] Weapons, Tertiary Battery missile turrets
[core] Control room

Middle:
[1] Armor, Nanocomposite Hardened
[2!] Weapons, Tertiary Battery
[3-5] Hangar Bay 90k tons, launch 2k tons
[6] Habitat 6000 cabins
[core] Fuel tank 50K tons (For the spacecraft she carries)

Rear:
[1] Armor, Nanocomposite Hardened
[2!] Weapons, Secondary Battery
[3] Cargo Hold 50K tons
[4!] Standard Reactionless Engines
[5-6] Power plant, Fusion Reactor 2 power points 4pts

Features: Artificial gravity, Gravitic compensators, High automation, Hardened armor
Habitats: Total life support10 x luxury Cabins(20), 500 x cabins(500), 1180x Bunkrooms(1180), 20x labs(40), 30x cells(30), 10x office(10), 50x Robotic minifac(50), 200x Automed sickbay(200), 10x Briefing room(10), 180x Establishments(360), 3300x Steerage cargo(3000)
Weapons:
Front: 4 x 30GJ Particle beam turrets, 4 x 8cm VRF gun turrets, 2 x 64cm Missile launcher turrets, 30x 56cm Missile turrets
Center: 10 x 10GJ Particle beam turrets, 12 x 7cm VRF gun turrets, 8 x 56cm Missile launcher turrets
Rear: 4 x 30GJ Particle beam turrets, 4 x 8cm VRF gun turrets, 2 x 64cm Missile launcher turrets.

Air Wing: 1200 x TAF-12 Sable, 300x TAF16 Valkerie, Various shuttles and drop ships.


TAF-12 ( Trans Atmospheric Fighter ) Sable
TL: 10
SM: +5
Loaded Mass: 30Tons
dST/HP: 20
Hnd/SR: 0/4
HT: 12
dDR: 5
Streamlined: Yes
Occ: 1sv
Move: 2G / 45mps
Cost: 9M

Front:
[1] Armor, Nanocomposite Hardened
[2] Defensive ECM
[3] Crew compartment, 1 person
[4] Tactical Array
[5-6!] Weapons, Major Battery, 5cm Rapid Fire Gun
[core]

Middle:
[1] Armor, Exotic, Nanocomposite Hardened
[2] Weapons, Major Battery 7x20cm Missiles
[3] MHD Turbine Power plant
[4-5] Cargo Hold 1.5 tons, Ammo 1200 X 5cm rounds
[6] Fuel Tank
[core] Fuel Tank

Rear:
[1] Armor, Exotic, Nanocomposite Hardened
[2-3] High Thrust fusion torch engines
[4-6] Fuel tanks
[core] Fuel Tank

Features: Winged, Ram Rockets, Stealth Hull, Emergency Ejection
Weapons
Front: 2 x 5cm fixed rapid fire guns
Middle: 7x20cm Missiles


TAF-16 Valkerie
TL: 10
SM: +6
Loaded: 100 tons
dST/HP: 12
Hnd/SR: 0/4
HT: 12
dDR: 7
Streamlined: yes
Occ: 2SV
Move: 1G/ 37.5mps
Cost: $27,910,000

Front:
[1] Armor, Nanocomposite hardened
[2] Control Room
[3] Defensive ECM
[4] Tactical Array
[5!] Weapons, Medium Battery (1x5cmRF gun, 14x20cm Missiles) Fixed Forward facing
[6] Weapons, Major Battery (10x24cm Missiles) Fixed Forward facing
[core]

Middle:
[1] Armor, Nanocomposite hardened
[2] MHD Turbine
[3!]Weapons, Medium Battery (2x10MJ Particle beam turret)*
[4] Weapons, Major Battery (10x24cm Missiles) Fixed Forward facing
[5] Fuel for MHD Turbines X12 duration
[6] Fuel
[core] Fuel

Rear:
[1] Armor, Nanocomposite hardened
[2-3] Fusion Torch engines
[4-6] Fuel
[core] Fuel

Features: Winged, Ram Rockets, Stealth Hull, Emergency Ejection
Weapons:
Front: 1x5cmRF gun, 14x20cm Missiles
Middle: 1x dual barrel10MJ Particle beam turret, 10x24cm missiles

* The unused weapons slot is used to store 600 extra rounds of 5cm ammo

I will must likely put up up a websight with more ships and equipment in the near future.

Last edited by Clusterfrak; 07-15-2008 at 06:24 PM.
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Old 07-06-2008, 10:56 AM   #2
thtraveller
 
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Join Date: Sep 2004
Location: Manchester, UK
Default Re: ( Spaceships) Admiral Kuznetsov Rebuild

Good design.

Quote:
Originally Posted by Clusterfrak
...I also lowered acceleration down to 1G...

Admiral Kuznetsov
Unstreamlined
TL: 10
SM: +14
Loaded: 134,180
dST/HP: 13
Hnd/SR: -3/5
HT: 13
dDR: 200
Occ: 6000ACV
Move:2G
Lwt: 1,000,000
Cost: $99,020,000,000
I get dST/HP: 700, Hnd/SR: -4/5, HT 13, Move 0.5G, Load: 150K, Occ: 5740 ASV, $122B

Quote:
Middle:
[core] Fuel tank 50K tons (For the spacecraft she carries)
Minor niggle. Core slots are usually reserved for the most critical components on the ship. Typically the Stardrive or possibly a Power Plant module.

Quote:
Rear:
[4!] Standard Reactionless Engines
Which are 0.5G drives at TL10.
It's tempting to have two anyway so that one lucky hit can't take out your combat maneuverability.

Quote:
Habitats: Total life support10 x luxury Cabins(20), 500 x cabins(500), 1180x Bunkrooms(1180), 20x labs(40), 30x cells(30), 10x office(10), 50x Robotic minifac(50), 200x Automed sickbay(200), 10x Briefing room(10), 180x Establishments(360), 3300x Steerage cargo(3000)
I don't follow the steerage cargo calculation. With total LS: cabins, lux cabins and bunkrooms (only) are double size (though granted that the rule is flaky as extra space should be the same per person regardless of habitat component size). So I get 1900 spaces left over which equates to 9500 tons of steerage cargo.
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