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#1 |
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Join Date: Jun 2006
Location: On the road again...
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TL 9 Novobisirsk-class Patrol Boat
The Novobisirsk is a Russian desiged patrol boat use to defend trade routes and space stations from various threats. The boat is designed for journeys that last several days to a month. Other small craft are known to use the same or similar hulls. The craft is not designed with comfort in mind for its small crew, tending to be fairly cramped. Some have called it a "flying tank" due to its squat, blocky design with the topside turret for the main gun. Front: [1] Armor, Advanced Metallic Laminate, dDR 10, $600K [2] Control Room, Comp C7, Comm/Sensor 5, 3 Control Stations, $600K [3] External Clamp, $30K [4] Habitat, 1 bunkroom for 4 people, 1 medbay for 1 person with automed, $400K [5] Weapon, Medium Battery, Fixed Mount, 2 24cm launchers, 10 missiles each, 5 tons cargo space, $1M [6!] Weapon, Medium Battery, Fixed Mount, Very Rapid Fire, 2 4cm electromag guns, 2000 shots each, 5 tons cargo space, $1M Middle: [1] Armor, Advanced Metallic Laminate, dDR 10, $600K [2] Cargo Hold, 15 tons cargo space [3!] Weapon, Major Battery, Full-Rotation Turret, 1 control station, 14cm electromag gun, 150 shots, $1.5M [4] Fuel Tank, 0.5 mps HEDM chem, $100K [5] Fuel Tank, 0.5 mps HEDM chem, $100K [6] Fuel Tank, 0.5 mps HEDM chem, $100K [core] Fuel Tank, 0.5 mps HEDM chem, $100K Rear: [1] Armor, Advanced Metallic Laminate, dDR 10, $600K [2] Defensive ECM, $3M [3] Engine Room, 1 workstation, $100K [4] Reaction Engine, HEDM Chemical, 2G Accel, $600K [5] Reaction Engine, HEDM Chemical, 2G Accel, $600K [6] Fuel Tank, 0.5 mps HEDM chem, $100K [core] Reactor, Fusion, 2 PP, $3M Features: Stealth Hull, $1M ST/HP: 500 HT: 13 Hnd/SR: -1/5 Move: 4G/2.5 mps SM: +7 LWt: 300 t DR: 100 Occ: 5SV (with accomodations for 4) Load: 25.5 t Cost: $15,130,000
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#2 |
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Banned
Join Date: Oct 2007
Location: Europe
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Is it streamlined or not?
Is the armour hardened? I'm guessing the armour isn't hardened, but it probably should be, given that it is a military craft. And finally, what is the external clamp for? |
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#3 | ||
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Join Date: Sep 2004
Location: Manchester, UK
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Always challenge the assumptions Last edited by thtraveller; 05-27-2008 at 05:04 PM. |
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#4 | |
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Join Date: Jun 2006
Location: On the road again...
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The armor isn't hardened, although you're right it should be. A price increase due to hardening the armor won't hurt the design much at this point, I don't think. The external clamp is to allow it to dock with space stations and larger ships without having to land in hangar bays. Other models could possibly replace it with more habitat or fuel space.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#5 | ||
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Join Date: Jun 2006
Location: On the road again...
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__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#6 | |||||||||||||||
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Join Date: May 2005
Location: Oz
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In fact, getting brutally cynical about the combat system, 0.5 gee is good enough. You need 5 gee for an acceleration bonus in standard scale with 1-minute turns, and you aren't going to get there. And a single-stage-to-orbital space combat vehicle is impractical without superscience. Get yourself a single NTR engine (0.5 gee at TL9). That'll give you 144 seconds of combat endurance per fuel tank. Six tanks would give you 1037 seconds, or nearly six turns of combat. Or else, consider a nuclear saltwater rocket, which is only limited superscience. Quote:
That's probably a +47 or +49 in combat, a +46/+48 accelerating away, a +45/+47 cruising around, or a +44/+46 accelerating inwards, +41/+43 running cold on auxiliary power. Now, range is some help. Your maximum combat range is Long, which gives -42. And extreme range gives -48. Upshot:
Summary: the stealth hull is no use in combat, and of very little use setting an ambush in open space. Its only benefit is allowing the vessel to lurk, powered down, near distracting objects such as orbital stations, large satellites, small moons etc. Is that work the price? Quote:
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 05-28-2008 at 12:30 AM. |
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#7 | ||
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Banned
Join Date: Oct 2007
Location: Europe
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At the very least you seem to have proven that stealth is correctly priced, since it is realtively cheap and is of only minor usefulness. Quote:
Writing DR 10 / 10 / 10 would have been wrong. |
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#8 | ||
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Join Date: May 2005
Location: Oz
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__________________
Decay is inherent in all composite things. Nod head. Get treat. |
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#10 | |
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Join Date: May 2005
Location: Oz
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__________________
Decay is inherent in all composite things. Nod head. Get treat. |
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