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Old 05-14-2008, 11:23 AM   #21
Brandy
 
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Join Date: Aug 2004
Location: Nashville, TN
Default Re: Reverse Missiles as a standalone power... how would you model it?

Quote:
Originally Posted by Molokh
Because I already pointed out a case which shows that 'Only vs. damage in a specified range' does not change if the range is tied to the level of DR.
Which is still the opposite of what I'm doing. I'm very, very specifically not associating the damage threshold with the level of DR -- I'm choosing a specific value for the threshold, that may or may not be equal to the level of DR. Note the text you just quoted: I list the DR value as X and the damage threshold as Y. In a setting where there were an appreciable number of attacks with armor divisor(2), for instance, it would be necessary to choose Y as 2*X. It would also be perfectly valid to choose some value for Y that was less than X, but it would only really be effective against attacks with reduced penetration.

In other words, I specifically built the power the way that I would so that it wouldn't be "tied" to the amount of DR. It's a perfectly valid accessibility.
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