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#18 |
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Join Date: Jun 2006
Location: Montreal, Canada
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I had time to continue a little bit. Any comments welcome.
Bulette ST: 27 HP: 27 Speed: 6.00 DX: 12 Will: 11 Move: 6 (Tunneling Move 2) IQ: 3 Per: 12 HT: 15 FP: 15 SM: +2 Dodge: 9 Parry: N/A DR: 5 Bite (15): 3d-1 cut. Claws (15): 3d+2 cr. Traits: Bad Temper (9); Discriminatory Smell; Fearlessness 3; Infravision; Night Vision 5; Quadruped; Tunnelling 2; Uncontrollable Appetite (9); Universal Digestion; Wild Animal. Skills: Jumping-20; Tracking-14. Class: Hybrid. Centaur ST: 18 HP: 18 Speed: 6.00 DX: 12 Will: 11 Move: 7 IQ: 9 Per: 10 HT: 12 FP: 12 SM: +1 Dodge: 10 Parry: 10 (Broadsword) DR: 1 Broadsword (14): 3d+1 cut or 2d imp. Composite Longbow (13): 2d+1 imp (Acc 3, 360/450). Hooves (12): 1d+3 cr. Traits: Enhanced Dodge 1; Enhanced Move 1 (Ground Move 14); Extra Legs (four legs); Hooves; Infravision. Skills: Bow-13; Brawling-12; Broadsword-14; Kicking (Brawling)-12; Stealth-12; Survival (Forest)-12. Class: Mundane. Chaos Beast ST: 14 HP: 14 Speed: 5.50 DX: 11 Will: 10 Move: 4 IQ: 10 Per: 12 HT: 11 FP: 11 SM: +1 Dodge: 9 Parry: N/A DR: 2 Claws (14): 1d cut + follow-up Corporeal Instability (see below) Corporeal Instability (resisted by HT-2): Follow-up to claws attack that dealt damage. Victim’s shape melt, writhes and boils. The victim cannot hold any items. Armor, backpacks and clothing reduces DX by 2. Soft and misshapen feet reduces Move by 75%. Searing pain along the nerves causes the victim to act incoherently. The victim cannot cast spells or use magic items and it attacks blindly, unable to distinguish friend from foe at -2 to attack rolls and 50% to miss any attack. Each second spent in amorphous form reduces IQ by 1. If IQ is reduced to 0, the victim becomes a Chaos Beast. Each second, the victim can try to regain its own shape by succeeding a Will-2 roll. A successful roll regains the victim’s shape for one minute. On a failure, the victim can retry every turn. Corporeal instability is not a disease or curse and is hard to remove. Only a Great Healing will remove the affliction. As for the lost IQ points, a Restore Memory will recover them all. Traits: Enhanced Dodge 1; Extra Attack 1; Immunity (Shapeshifting); Infravision; Injury Tolenrance (No Head, No Neck, No Vitals); Magic Resistance 2; No Legs (Slithers). Skills: Brawling-14; Camouflage-14; Climbing-15; Escape-14; Jumping-12. Class: Mundane. Chimera ST: 19 HP: 19 Speed: 6.00 DX: 11 Will: 11 Move: 6 (Air Move 8) IQ: 7 Per: 12 HT: 13 FP: 13 SM: +2 Dodge: 9 Parry: N/A DR: 4 Bite (15): 2d-1 cut. Dragon and Lion heads only. Claws (15): 2d-1 cut. Horns (15): 2d+1 cr. Goat head only. Usable once every 3 seconds. Dragon Breath (15): See Notes. Traits: Extra Attack 2; Extra Head (three heads); Flight (Winged); Infravision; Night Vision 5; Quadruped; Sharp Claws; Sharp Teeth (dragon’s and lion’s heads only); Striker (horns, goat’s head only). Skills: Brawling-15; Innate Attack (Breath)-15; Stealth-10. Class: Hybrid. Notes: Roll randomly to determine dragon’s head color on 1d6, reroll any 6. 1: Black: Acid Jet. 2d cor (Jet, Range 7/15) 2: Blue: Lightning Jet. 2d burn (Jet, Range 7/15). Metallic armor counts as DR 1. 3: Green: Cone of Gas. 5-yard-wide x 5-yard-long cone. 2d tox 4: Red: Cone of Fire. 5-yard-wide x 5-yard-long cone. 2d burn 5: White: Cone of Cold. 5-yard-wide x 5-yard-long cone. 2d burn. Not incendiary. Choker ST: 16 HP: 10 Speed: 6.25 DX: 12 Will: 11 Move: 4 (Clinging Move 2) IQ: 7 Per: 10 HT: 11 FP: 11 SM: -2 Dodge: 9 Parry: 10 (Wrestling) DR: 2 Punch (14): 1d+1 cr. Traits: Altered Time Rate; Clinging; Infravision. Skills: Brawling-14; Climbing-16; Stealth-14; TA Neck (Wrestling)-13; Wrestling-15. Class: Mundane. Chuul ST: 20 HP: 20 Speed: 6.75 DX: 13 Will: 12 Move: 6 (Swim Move 4) IQ: 10 Per: 14 HT: 14 FP: 14 SM: +1 Dodge: 10 Parry: 11 (Wrestling) DR: 5 Pincer (15): 2d+1 cut. Paralytic Tentacles (resisted by HT-4): Paralyzes the victims for 6 seconds. See Notes. Traits: Amphibious; Combat Reflexes; Constriction Attack; Doesn’t Breathe (Gills); Immunity (Poison); Infravision; Striker (Pincers, cutting). Skills: Brawling-15; Stealth-16; Swimming-16; Wrestling-15. Class: Mundane. Notes: After a successful attack with the pincer, the hit location is automatically grappled if the victim’s SM is equal or lower than the Chuul’s SM. After grappling a victim, the Chuul can then transfer a victim from its pincer to its tentacles as a Ready maneuver. The tentacles grapple with the same ST but can’t constrict. Each second the victim must try to resist the paralytic secretion of the tentacles (see above) while getting bitten automatically for 2d-1 pi+ damage. Cockatrice ST: 6 HP: 6 Speed: 5.75 DX: 13 Will: 11 Move: 4 (Air Move 8) IQ: 3 Per: 12 HT: 10 FP: 10 SM: -2 Dodge: 9 Parry: N/A DR: 0 Bite (15): 1d-4 pi Petrification (resisted by HT): Follow-up to bite. Turns to stone permanently. Traits: Enhanced Dodge; Flight (Winged); Infravision; Night Vision 5; No Fine Manipulators; Wild Animal. Skills: Brawling-15. Class: Hybrid. |
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| Tags |
| bestiary, conversion, d&d, d&d to gurps |
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