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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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You can parry a slam just fine: brace your weapon against the other arm, your shield, etc., and push him away. That counts as a parry (remember: per GURPS Martial Arts, weapon skills all include the ability to shove and slam with weapons, so doing so defensively isn't anything special). The catch is that slams count as weapons with weight = attacker's ST. This is a medium-sized to large problem for ST 12+ attackers (the sort of people who like to slam) vs. the typical run of light melee weapons. Even a ST 10 man has a good chance of snapping your broadsword, and a ST 15 thug has decent odds of snapping your bastard sword.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#2 | |
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Join Date: Sep 2004
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Which brings me to the other thing about defending against slams: Say the slammer is moving at 6 yards/sec. This is far slower than a swung weapon and you can see it coming. Shouldn't active defenses be easier? It just seem that slams are more useful in this game than real life (except maybe sumo or World Wrestling Entertainment). BTW: That would be an awesome PDF: Professional Wrestling for Martial Arts. Rules for bouncing off the ropes, clotheslining, the back breaker, a flying forearm smash... it would be awesome.
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My hovercraft is full of eels. |
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#3 |
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Join Date: Sep 2007
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The Roman army conquered most of Europe by going slam, bash, stab, slam, bash, stab.
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#4 | |
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Join Date: Sep 2004
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My hovercraft is full of eels. |
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#5 |
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Join Date: Oct 2005
Location: The Fine Line Between Black and White
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If you're stuck on the notion that a parry is only swinging the blade into an opposing weapon, picture it like this; A successful parry is slapping them broadside in the head, this puts them off their course while they adjust for balance. A failed parry and a weapon break represents getting it caught on armor and having it bend, warp and break.
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. ( )( ) -This is The Overlord Bunny o(O.o)o -Master of Bunnies O('')('') -And Destroyer of the Hasenpfeffer "This is the sort of relatively small error that destroys planetary probes." ~Bruno |
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#6 | |
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Join Date: Oct 2006
Location: Chagrin Falls
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A fencer trained in an art that halts for corps-a-corps and resets may act very differently than one trained to clear away any intervening blade and run his opponent down. Not having done an exhaustive search I cannot say that only the first way is taught anymore but I would be interested to know if the art you are referencing includes punching with a basket hilt, checking/slamming and stomping on the opponent's foot as legitimate maneuvers. If so I would find this to be a rarity (but an interesting one).
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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#7 | |
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Join Date: Jan 2005
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#8 | |
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Join Date: Oct 2004
Location: The former Chochenyo territory
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For 7 years, this thread lay unquiet in its grave, until the dread necromancer known as Henquist intoned:
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
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#9 | |
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Join Date: Jul 2008
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As far as the mass issue, Pyramid 3-77 has an interesting (and often previously discussed) alternative to the standard, though it won't make a huge difference at ST 12
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#10 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Yah. It's me trying to dance.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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| holding a foe at bay, stop thrust |
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