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#11 | |
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Join Date: May 2005
Location: Oz
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Decay is inherent in all composite things. Nod head. Get treat. |
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#12 |
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Join Date: Sep 2007
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Hmphf. Maybe your universe isn't that old. You nouveau species always think you know it all, as though one trip through a bangcrunch cycle is all you get, and yours is the only universe in the Cosmos.
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#13 | |
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Join Date: Mar 2008
Location: Dallas, TX
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The tougher part is picking a reference point to decide your realspace velocity at the time you jump. I just assume the planet of departure is stationary and hope no one calls me on it. |
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#14 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Incidentally, I think this thread is going about the problem slightly backwards. We should start with discussing what features a plot-useful stardrive has, and then proceed from there. I would say that useful plot features for a stardrive include:
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#15 | |
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Join Date: Aug 2007
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This pair of portals would be approx. 400,000 miles ahead and behind a planet of Earth's mass. Note that this does not consist of an orbit. Keeping a sensor always on the portal is relatively easy. keeping an interception fleet within range is certainly possible. Even keeping a weapon always within range might be doable but you can't just sit on top of a portal without a something like a reactionless drive. When you enter a portal you're on an Alpha line. This appears to be something like the inside of a tornado made of energy (hence the name). The Alpha line will connect relatively soon to a Beta line and perhaps eventually to a Gamma line and so forth. Sometimes higher level lines may connect directly to an alpha. There's a legendary Omega line out there somewhere. If you can make it to the Omega line you can go _anywhere_ To control your movement within the swirlway you must have what's called a "Turbo". The Turbo spins (rotary movement is very important to interstellar flight, see many TV shows) and contains the stored energy that you use to maneuver in the swirlway. As your turbo winds down (or runs out of "revs" in the local jargon) you need to get out of the swirlway or start a rough ride to a random place. Unpowered swirlway riders always get dumped out _somewhere_ (or at least such is the local article of faith). If their ship was small and sturdy they might even be in one piece. Most swirlway portals lead to habitable planets. Others lead to resource sites, places of scientific interest or for the very smallest cases (asteroids c. 100 miles in diameter with correspondingly close portal pairs) what may be hyperspace bypasses. With known levels of technology turbos can not be recharged while in use. These leads to a pattern of short trips. In one alpha, down the beta to the next alpha and out again to recharge your turbo. Sometimes you go right back in and up the same beta and sometimes you go from a leading portal to a trailing portal (or vice-versa) High performance turbos (greater ratio of of turbo size to ship mass) can enable longer trips. So can high quality piloting. Swirlway navigation is complex, based on passive sensor input only and even that has a chaotic uncertainty factor. An A.I. that can even equal to performance of a trained human is a very high order machine and probably more expensive than a trained pilot. P.C level pilots with Luck, Intuition and similar Ads can usually exceed any A.I.'s results. The swirlway has probably been in existence for a few billion years or so and whether Earth life has been transplanted to other places or taken from other places and transplanted to Earth so long ago that it's blended completely in is an exceedingly difficult question to answer. Combinations of both repeated over a very long time are also possible. How recently the Builders were doing this and whether or not there are Homo Sapiens or closely-related species beyond Earth and it's colonies is left to the individual GM. There could be intelligent dinosaurs or anything else out there as well. It can be easily established that portal exits that are close to one another in the swirlway are not close to one another in normal space. Also, portals that are close to one another in normal space (i.e the leading and trailing ones) are very rarely close to one another in the swirlway system. Can it even be proven that different exits are even in the same galaxy, universe or time? Not so far. If anyone wonders this all came out of a thought experiment of what would justify the life pod in UT. The 400-500,000 mile distance from a habitable planet is the key thing.
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Fred Brackin |
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#16 | ||||
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Join Date: Mar 2008
Location: Dallas, TX
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Piracy requires that the legitimate trade use those same unpatrolled routes, or a navy that is seriously under-resourced. Boarding actions aren't really affected by stardrive, unless you want them to actually occur in FTL. Quote:
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#17 | |
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Join Date: Mar 2008
Location: Dallas, TX
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#18 | ||
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Join Date: May 2005
Location: Oz
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__________________
Decay is inherent in all composite things. Nod head. Get treat. |
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Join Date: Feb 2005
Location: Berkeley, CA
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Join Date: Mar 2008
Location: Dallas, TX
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