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Old 04-01-2008, 10:25 PM   #1
hackbarth
 
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Join Date: Aug 2004
Location: Brasilia, Brazil
Default [spaceships] Enterprise NX-01

I am trying to stat the NX-01, as trek ships go, is relatively easy.

I'm using this site as a source of the stats, mainly because they have nice deckplans to go with them.
Quote:
Enterprise NX-01
SM +12

Front:
[1] Adv Metallic Laminate Armor
[2] Multipurpose Array
[3] Secondary battery- 4 torpedo tubes, 6 beam plasma turrets
[4] Habitat - Cabins and Cargo spaces.
[5] Hangar Bay - Lifeboats
[6!] Ramscoop

Center
[1] Adv Metallic Laminate Armor
[2!] Light Force Screen - Polarised hull plating
[3] External Clamp - Grappler
[4] Control Room - Bridge
[5] Fuel Tank - Deuterium
[6] Fuel Tank - Deuterium
[Core] Habitat - Sickbay, Enginnering and Labs.

Rear
[1] Adv Metallic Laminate Armor
[2] Secondary Battery- 2 torpedo tubes, 6 beam plasma turrets
[3] Hangar Bay - Shuttlepods
[4] Super Conversion Torch - Impulse engine
[5!] Super Stardrive - Right Naccele
[6!] Super Stardrive - Left Naccele
[Core] Super Antimatter Reactor (provides 4 power points) - Warp Manifold

Artificial Gravity
Gravitic Compensators
High Automation

Disclaimer: This quote is the most updated version of the ship, below is my original design of the initial post.
Design features:
Artificial Gravity, of course.
High Automation, without it the crew would have to be the triple of the stated compliment.

SM +13 fits nicely with the stated mass, and the length is beliavable. Also an habitat at SM +13 makes a good fit for the multitude of labs and engineering rooms.

Front:
[1] Adv Metallic Laminate Armor
[2] Multipurpose Array - Made for treknology.
[3] Secondary battery - 4 torpedo tubes, 6 beam plasma turrets
[4] Habitat - The greater part of it is Science! Labs, offices, etc. And of course, the sickbay.
[5] Hangar Bay - For the Lifeboats
[6!] Ramscoop - The bussard Collection tanks, the front part of the nacelles, are ramscoop devices.

Center
[1] Adv Metallic Laminate Armor
[2!] Light Force Screen - Still haven't decided the best way to represent a 'polarized' hull plating. Is it a shield in all but name or a different way to say Hardened Armor?
[3] External Clamp - For the grappler.
[4] Control Room - What is trek without the bridge?
[5] Cargo Hold
[Core] Antimater Reactor - Representing the warp manifold. (provides 4 power points)

Rear
[1] Adv Metallic Laminate Armor
[2] Super Fusion torch- I will discuss this bellow.
[3]Hangar Bay - For the Shuttles.
[4] Secondary Battery - Same as in the front, but selling back 2 torpedo tubes.
[5] Fuel Tank - Deuterium.
[Core!] Super Stardrive Engine - Representing the nacelles. (consumes 2 power points)

The design is clearly unfinished. I still have one space unallocated in each section, and there is the problem with the drive performance.

Trek ships doesn't respect the laws of newtonian movement. In space they have a 'top speed' or 'cruise speed' even under impulse, when the standart laws of physics should be valid. In this case, the stated top speed for the ship is 1/3 lightspeed or 135.000.000 km/h. But GURPS Space ships give the performance of the spacecrafts in terms of delta-v and acceleration. How do I better approximate the two universes? To simply go to 1/3 lightspeed I need a delta-V of 61.500!

Also, the impulse engines are stated as being fusion torchs, consuming only deuterium. The antimatter is reserved to the stardrive engines. But no Fusion engine in the book comes close of giving enough delta-V to activate the ramscoop, unless I give the ship 4 fuels tanks, but this seems like a kludge to me. The other option is to consider them Antimater reaction pion engines, but this is not canon.

So I fudge with GURPS Spaceships or fudge with Trek canon. Can't have the best of both worlds, I guess.

Any ideas?
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Last edited by hackbarth; 04-09-2008 at 08:23 AM. Reason: Updated the design
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