Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-22-2008, 09:46 PM   #1
b-dog
 
Join Date: Nov 2006
Default Dungeon Fantasy: Evil Overlord Powers

I was thinking of how to handle major Elder Things, Vampire Lords, Demon Princes ect. Instead of Fright Checks I was thinking of giving them powers instead. Some powers I had in mind were Panic ( like the spell ), Weaken Will ( like the spell but it would take a while to regain the will back ), Madness ( like the spell but it would take longer to wear off though ) , Mindlessness ( like spell ), Permanant Madness ( like spell ). These would be either affected by sight or by being close to the fiend. They wouldn't necessarily be magical.

The way I figure is that a DF character probably wouldn't need a Fright Check for a skeleton, vampire or other monster because they are used to these encounters. But fiends with these powers would cause mental harm to characters who see them.
b-dog is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:45 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.