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Old 03-21-2008, 12:06 PM   #11
t@nya
 
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Join Date: Nov 2005
Location: Newcastle, Australia
Default Re: Lock Opening Power

Quote:
Originally Posted by Kromm
I'd have the argument, personally. Blanket prohibitions make sense for things that have a single, well-defined function. Cosmic, however, is user-defined -- just like Accessibility -- and begs determination on a case-by-case basis. If the GM forbids it outright, it'll be hard to do a lot of things "by the book" in that campaign. :(

(Sorry if that sounds critical! It's just that vast numbers of "GURPS sucks because it can't do X!" complaints stem from GMs forbidding the very game mechanics that allow the system to do X.)
Cosmic does exist, but he's restricting it to gods and other 'cosmic' entities.

Your write up does give me a few ideas, though, and I can think of ways of adjusting the power so that it fits in with my GMs campaign.

You're right, though, it does suck. :(
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