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#21 |
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MIB
Join Date: Oct 2005
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Which has nothing to do with the way alchemy works in that world, but is a feature neccessary for a computer game.
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#22 | |
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Join Date: Jun 2006
Location: Spain —Europe
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Quote:
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#23 |
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Join Date: Mar 2008
Location: Seattle (Queen Ann)
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So this is the direct Oblivion conversion I came up with minus the neg to personality (I couldn't find anything in the characters book I liked)
Argonian: DX +1 (20), Speed +1 (20), HT -2 (-20), Will -4(-20) Immune to Toxin (15), Water Breathing: Gills (10), Swimming (2), Lockpicking (2), Alchemy (1), Broadsword (1), Brawling (1), Illusion (1), Mysticism (1) First thoughts are perhaps adding Unattractive or Ugly. I also need something like "aloof" or "doesn't show emotion" Perhaps something on the slavery to the Dunmer? Cold-Blooded? Night Vision (I can't remember if they have it or not)? Other Advantages? Do the skill pts for starting seam ok? (after all they will add a class) How would you change it? I'm going to compare it to Arena, Daggerfall and Morrowind Argonians next. I just want them to feel right it I'm not going for a direct conversion in the end. Thanks for all your comments and suggestions! |
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#24 |
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MIB
Join Date: Oct 2005
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Why oh why have you reduced their Will by 4? That's extreme, to say the least. I presume you were directly translating their Willpower penalty from the game. Thing is, the Willpower stat in the game correlates to nothing in GURPS. You could probably reduce their Will by 1 if you feel inclined, but anything more than that is probably overkill.
Also, the reduction of HT is inappropriate. Reduced Endurance in the game should translate to reduced HP and/or FP, not HT. IMO, of course. |
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#25 |
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Join Date: Jul 2007
Location: San Antonio, TX
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HT 8 for a swamp-based lizard race?
They won't last long.
__________________
She's like the sunrise Outshines the moon at night Precious like starlight She'll bring in a murderous prize ~Blind Guardian My Writing.com |
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#26 |
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Join Date: Nov 2005
Location: Newcastle, Australia
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You forgot Resistance to Disease (+8 would probably be enough).
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#27 |
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Join Date: Mar 2008
Location: Seattle (Queen Ann)
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Yeah this was a direct translation more because I wanted to see where it doesn't work and gather suggestions. :)
The health and willpower need fixing! For now I plan to remove willpower and health penalties and spend -2 on fatigue -2 on hit points. I'm pretty sure immunity to toxins gives you immunity to disease (better than the ES version but I can live with it) Thanks! keep the ideas coming! More Direct Translations: For now I'm saying Fatigue = Mana even though the video game splits them. Altmer: IQ +1 (20), ST -2 (-20), Speed -1(-20) Resist Desease +8 (5), Vulnerability to Fire (-8), Frost(-5) & Shock(-5)all at 1.25 x Damage, Fatigue +10 (30) Alteration (2), Destruction (2), Mysticism (2), Herb Lore(1),Conjuring (1), Illusion (1), Bosmer: DX +1 (20), Speed +1 (20), ST -2 (-20), HT -2 (-20), Will -4 (-20) Resist Desiease +8 (5), Speak with Animals (25) Herb Lore (2), Bow (2), Stealth (2), Acrobatics (1), Climbing (1), Leatherworking (1) Last edited by MortonStromgal; 03-20-2008 at 10:03 AM. |
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#28 | |
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Join Date: Nov 2005
Location: Newcastle, Australia
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Quote:
As for it being better, Argonians are listed in my copy of the Oblivion strategy guide as being 100% immune to poisons and 75% resistant to diseases. Last edited by t@nya; 03-20-2008 at 10:41 AM. |
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#29 |
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Join Date: Mar 2008
Location: Seattle (Queen Ann)
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I meant that being immune to disease was better that the 75% you get in Oblivion. But I will have to add that +8 , for some reason I was thinking they were all in one!
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#30 |
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Join Date: Aug 2004
Location: Edmond, OK
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I think that in general the attribute bonuses and penalties you are giving are very extreme. -4 to things like Will are killer. A character with 6 Will is in deep, deep trouble with a ~9.3% chance of succeeding in a flat roll. Remember that bell curve. -2 to something like HT is pretty rough, too. Such a character has a 25.9% chance of succeeding on a flat HT roll. Bring the smelling salts, as he'll be passing out every fight.
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| conversion, elder, scrolls |
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