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Old 03-18-2008, 11:55 PM   #10
t@nya
 
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Join Date: Nov 2005
Location: Newcastle, Australia
Default Re: Elder Scrolls Conversion to GURPS 4e (Help Please!)

Quote:
Originally Posted by yffub
I would also suggest using Powers, since the spells are so customizable in Elder Scrolls. I would suggest requiring Costs FP and other limitations based on the skill level the player has in the underlying college. For example, if you have Illusion at a low level, your Invisibility spell will cost lots of FP and last only a few seconds before it needs to be recast; if you have a very high level it would be cheaper to cast and last longer.

If you are going for the feel of the older games, you might have Requires Skill Roll, and roll against the underlying college skill every time you cast a spell. But in Oblivion casting was automatic (I think, it's been a while); there was no risk of spell failure.
That's right, casting is automatic in Oblivion. The difference there is that the higher the skill, the less the spell costs in terms of mana (up to a point, of course, where it can't be cast any cheaper).

In Morrowind the costs are set from the beginning, but the lower the skill the less chance of successfully casting it.
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